315 lines
9.2 KiB
C++
315 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef QDENGINE_MINIGAMES_3MICE2_SUDOKU_H
|
|
#define QDENGINE_MINIGAMES_3MICE2_SUDOKU_H
|
|
|
|
#include "common/debug.h"
|
|
|
|
#include "qdengine/qd_fwd.h"
|
|
#include "qdengine/qdcore/qd_minigame_interface.h"
|
|
|
|
namespace QDEngine {
|
|
|
|
class qd3mice2SudokuMiniGame : public qdMiniGameInterface {
|
|
public:
|
|
qd3mice2SudokuMiniGame() {}
|
|
~qd3mice2SudokuMiniGame() {}
|
|
|
|
bool init(const qdEngineInterface *engine_interface) {
|
|
debugC(1, kDebugMinigames, "3mice2Sudoku::init()");
|
|
|
|
_engine = engine_interface;
|
|
_scene = engine_interface->current_scene_interface();
|
|
if (!_scene)
|
|
return false;
|
|
|
|
_figures[0] = _scene->object_interface("figure@1#");
|
|
_figures[1] = _scene->object_interface("figure@2#");
|
|
_figures[2] = _scene->object_interface("figure@3#");
|
|
_figures[3] = _scene->object_interface("figure@4#");
|
|
_figures[4] = _scene->object_interface("figure@5#");
|
|
_figures[5] = _scene->object_interface("figure@6#");
|
|
_figures[6] = _scene->object_interface("figure@7#");
|
|
_figures[7] = _scene->object_interface("figure@8#");
|
|
_figures[8] = _scene->object_interface("figure@9#");
|
|
_figures[9] = _scene->object_interface("figure@10#");
|
|
_figures[10] = _scene->object_interface("figure@11#");
|
|
_figures[11] = _scene->object_interface("figure@12#");
|
|
_figures[12] = _scene->object_interface("figure@13#");
|
|
|
|
_figures[13] = _scene->object_interface("figure@1#inv");
|
|
_figures[14] = _scene->object_interface("figure@2#inv");
|
|
_figures[15] = _scene->object_interface("figure@3#inv");
|
|
_figures[16] = _scene->object_interface("figure@4#inv");
|
|
_figures[17] = _scene->object_interface("figure@5#inv");
|
|
_figures[18] = _scene->object_interface("figure@6#inv");
|
|
_figures[19] = _scene->object_interface("figure@7#inv");
|
|
_figures[20] = _scene->object_interface("figure@8#inv");
|
|
_figures[21] = _scene->object_interface("figure@9#inv");
|
|
_figures[22] = _scene->object_interface("figure@10#inv");
|
|
_figures[23] = _scene->object_interface("figure@11#inv");
|
|
_figures[24] = _scene->object_interface("figure@12#inv");
|
|
_figures[25] = _scene->object_interface("figure@13#inv");
|
|
|
|
_pos[0] = 20;
|
|
_pos[1] = 10;
|
|
_pos[2] = 26;
|
|
_pos[3] = 1;
|
|
_pos[4] = 3;
|
|
_pos[5] = 17;
|
|
_pos[6] = 8;
|
|
_pos[7] = 20;
|
|
_pos[8] = 6;
|
|
_pos[9] = 16;
|
|
_pos[10] = 17;
|
|
_pos[11] = 14;
|
|
_pos[12] = 18;
|
|
|
|
_objDone = _scene->object_interface("$done");
|
|
_objResult = _scene->object_interface("$\xf0\xe5\xe7\xf3\xeb\xfc\xf2\xe0\xf2"); // "$результат"
|
|
_objSettled = _scene->object_interface("$\xf0\xe0\xe7\xeb\xee\xe6\xe5\xed\xee"); // "$разложено"
|
|
_objReset = _scene->object_interface("$\xee\xe1\xed\xf3\xeb\xe8\xf2\xfc"); // "$обнулить"
|
|
_objTarget = _scene->object_interface("target");
|
|
_objLoading = _scene->object_interface("$\xe7\xe0\xe3\xf0\xf3\xe7\xea\xe0"); // "$загрузка"
|
|
|
|
if (_objLoading->is_state_active("no")) {
|
|
for (int i = 0; i < 13; i++)
|
|
_pieceTargets[i] = -1;
|
|
|
|
_objLoading->set_state("yes");
|
|
|
|
return true;
|
|
} else {
|
|
if (_objLoading->is_state_active("yes")) {
|
|
for (int i = 0; i < 13; i++) {
|
|
_objTarget->set_state(Common::String::format("%d", i + 1).c_str());
|
|
_objTarget->update_screen_R();
|
|
|
|
_pieceCoords[i] = _objTarget->screen_R();
|
|
|
|
_pieceTargets[i] = -1;
|
|
}
|
|
|
|
for (int j = 0; j < 13; j++) {
|
|
for (int i = 0; i < 13; i++) {
|
|
if (_figures[i]->screen_R().x - _pieceCoords[j].x < 2 &&
|
|
_figures[i]->screen_R().y - _pieceCoords[j].y < 2)
|
|
_pieceTargets[i] = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool quant(float dt) {
|
|
debugC(3, kDebugMinigames, "3mice2Sudoku::quant(%f)", dt);
|
|
|
|
if (_objReset->is_state_active("\xe4\xe0")) { // "да"
|
|
for (int i = 0; i < 13; i++) {
|
|
_pieceTargets[i] = -1;
|
|
_figures[i]->set_state("base");
|
|
}
|
|
|
|
_objReset->set_state("\xed\xe5\xf2"); // "нет"
|
|
}
|
|
|
|
if (checkSolution()) {
|
|
_objDone->set_state("\xe4\xe0"); // "да"
|
|
_objResult->set_state("\xef\xf0\xe0\xe2\xe8\xeb\xfc\xed\xee"); // "правильно"
|
|
} else {
|
|
_objDone->set_state("\xed\xe5\xf2"); // "нет"
|
|
_objResult->set_state("\xed\xe5\x20\xef\xf0\xe0\xe2\xe8\xeb\xfc\xed\xee"); // "не правильно"
|
|
}
|
|
|
|
if (checkInitPos())
|
|
_objSettled->set_state("\xe4\xe0"); // "да"
|
|
else
|
|
_objSettled->set_state("\xed\xe5\xf2"); // "нет"
|
|
|
|
qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface();
|
|
qdMinigameObjectInterface *clickObj = _scene->mouse_click_object_interface();
|
|
qdMinigameObjectInterface *hoverObj = _scene->mouse_hover_object_interface();
|
|
|
|
if (mouseObj) {
|
|
int num = getObjNum(mouseObj->name());
|
|
|
|
if (hoverObj) {
|
|
int num2 = -1;
|
|
|
|
if (strstr(hoverObj->name(), "zone@"))
|
|
num2 = getObjNum(hoverObj->name());
|
|
|
|
if (num2 == -1 || posIsSet(num2 - 1))
|
|
_figures[num + 12]->set_state("inv");
|
|
else
|
|
_figures[num + 12]->set_state("inv_active");
|
|
|
|
} else {
|
|
_figures[num + 12]->set_state("inv");
|
|
}
|
|
}
|
|
|
|
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) && clickObj && !mouseObj) {
|
|
int num = -1;
|
|
|
|
if (strstr(clickObj->name(), "figure")) {
|
|
num = getObjNum(clickObj->name());
|
|
debugC(2, kDebugMinigames, "clickObj: zone is: %d for name: '%s'", num, clickObj->name());
|
|
|
|
if (num > 0) {
|
|
_figures[num - 1]->set_state("hide");
|
|
_figures[num + 12]->set_state("to_inv");
|
|
}
|
|
}
|
|
|
|
resetFigure(num - 1);
|
|
}
|
|
|
|
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) &&
|
|
mouseObj &&
|
|
clickObj &&
|
|
strstr(mouseObj->name(), "figure") &&
|
|
strstr(mouseObj->name(), "inv") &&
|
|
strstr(clickObj->name(), "zone@")) {
|
|
|
|
int num = getObjNum(clickObj->name());
|
|
int num2 =getObjNum(mouseObj->name());
|
|
|
|
debugC(2, kDebugMinigames, "clickObj: zone is: %d for name: '%s'", num, clickObj->name());
|
|
debugC(2, kDebugMinigames, "mouseObj: zone is: %d for name: '%s'", num2, mouseObj->name());
|
|
|
|
if (num > 0 && num2 > 0 && !posIsSet(num - 1)) {
|
|
_objTarget->set_state(Common::String::format("%d", num).c_str());
|
|
_objTarget->update_screen_R();
|
|
|
|
_figures[num2 + 12]->set_state("del");
|
|
_figures[num2 - 1]->set_state("target");
|
|
|
|
mgVect2i pos = _objTarget->screen_R();
|
|
pos.y += _pos[num2 - 1];
|
|
|
|
_figures[num2 - 1]->set_R(_scene->screen2world_coords(pos, 0));
|
|
|
|
_pieceTargets[num - 1] = num2 - 1;
|
|
}
|
|
}
|
|
|
|
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN) && mouseObj) {
|
|
int num = getObjNum(mouseObj->name());
|
|
|
|
debugC(2, kDebugMinigames, "mouseObj: zone is: %d for name: '%s'", num, mouseObj->name());
|
|
|
|
_figures[num - 1]->set_state("base");
|
|
_figures[num + 12]->set_state("del");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool finit() {
|
|
debugC(1, kDebugMinigames, "3mice2Sudoku::finit()");
|
|
|
|
if (_scene) {
|
|
_engine->release_scene_interface(_scene);
|
|
_scene = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool new_game(const qdEngineInterface *engine_interface) {
|
|
return true;
|
|
}
|
|
|
|
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
|
|
return 0;
|
|
}
|
|
|
|
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
|
|
return 0;
|
|
}
|
|
|
|
enum { INTERFACE_VERSION = 112 };
|
|
int version() const {
|
|
return INTERFACE_VERSION;
|
|
}
|
|
|
|
private:
|
|
bool checkSolution() {
|
|
for (int i = 0; i < 13; i++)
|
|
if (_pieceTargets[i] != i)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool checkInitPos() {
|
|
for (int i = 0; i < 13; i++)
|
|
if (_pieceTargets[i] == -1)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void resetFigure(int pos) {
|
|
for (int i = 0; i < 13; i++)
|
|
if (_pieceTargets[i] == pos)
|
|
_pieceTargets[i] = -1;
|
|
}
|
|
|
|
bool posIsSet(int pos) {
|
|
return _pieceTargets[pos] != -1;
|
|
}
|
|
|
|
int getObjNum(const char *name) {
|
|
const char *from = strstr(name, "@");
|
|
const char *to = strstr(name, "#");
|
|
char tmp[20];
|
|
|
|
Common::strlcpy(tmp, from + 1, to - from);
|
|
|
|
return atol(tmp);
|
|
}
|
|
|
|
private:
|
|
const qdEngineInterface *_engine = nullptr;
|
|
qdMinigameSceneInterface *_scene = nullptr;
|
|
|
|
qdMinigameObjectInterface *_figures[26] = { nullptr };
|
|
int _pos[13] = { 0 };
|
|
mgVect2i _pieceCoords[13];
|
|
int _pieceTargets[13] = { 0 };
|
|
|
|
qdMinigameObjectInterface *_objDone = nullptr;
|
|
qdMinigameObjectInterface *_objResult = nullptr;
|
|
qdMinigameObjectInterface *_objSettled = nullptr;
|
|
qdMinigameObjectInterface *_objReset = nullptr;
|
|
qdMinigameObjectInterface *_objTarget = nullptr;
|
|
qdMinigameObjectInterface *_objLoading = nullptr;
|
|
};
|
|
|
|
} // namespace QDEngine
|
|
|
|
#endif // QDENGINE_MINIGAMES_3MICE2_SUDOKU_H
|