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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_3MICE2_SUDOKU_H
#define QDENGINE_MINIGAMES_3MICE2_SUDOKU_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qd3mice2SudokuMiniGame : public qdMiniGameInterface {
public:
qd3mice2SudokuMiniGame() {}
~qd3mice2SudokuMiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2Sudoku::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
_figures[0] = _scene->object_interface("figure@1#");
_figures[1] = _scene->object_interface("figure@2#");
_figures[2] = _scene->object_interface("figure@3#");
_figures[3] = _scene->object_interface("figure@4#");
_figures[4] = _scene->object_interface("figure@5#");
_figures[5] = _scene->object_interface("figure@6#");
_figures[6] = _scene->object_interface("figure@7#");
_figures[7] = _scene->object_interface("figure@8#");
_figures[8] = _scene->object_interface("figure@9#");
_figures[9] = _scene->object_interface("figure@10#");
_figures[10] = _scene->object_interface("figure@11#");
_figures[11] = _scene->object_interface("figure@12#");
_figures[12] = _scene->object_interface("figure@13#");
_figures[13] = _scene->object_interface("figure@1#inv");
_figures[14] = _scene->object_interface("figure@2#inv");
_figures[15] = _scene->object_interface("figure@3#inv");
_figures[16] = _scene->object_interface("figure@4#inv");
_figures[17] = _scene->object_interface("figure@5#inv");
_figures[18] = _scene->object_interface("figure@6#inv");
_figures[19] = _scene->object_interface("figure@7#inv");
_figures[20] = _scene->object_interface("figure@8#inv");
_figures[21] = _scene->object_interface("figure@9#inv");
_figures[22] = _scene->object_interface("figure@10#inv");
_figures[23] = _scene->object_interface("figure@11#inv");
_figures[24] = _scene->object_interface("figure@12#inv");
_figures[25] = _scene->object_interface("figure@13#inv");
_pos[0] = 20;
_pos[1] = 10;
_pos[2] = 26;
_pos[3] = 1;
_pos[4] = 3;
_pos[5] = 17;
_pos[6] = 8;
_pos[7] = 20;
_pos[8] = 6;
_pos[9] = 16;
_pos[10] = 17;
_pos[11] = 14;
_pos[12] = 18;
_objDone = _scene->object_interface("$done");
_objResult = _scene->object_interface("$\xf0\xe5\xe7\xf3\xeb\xfc\xf2\xe0\xf2"); // "$результат"
_objSettled = _scene->object_interface("$\xf0\xe0\xe7\xeb\xee\xe6\xe5\xed\xee"); // "$разложено"
_objReset = _scene->object_interface("$\xee\xe1\xed\xf3\xeb\xe8\xf2\xfc"); // "$обнулить"
_objTarget = _scene->object_interface("target");
_objLoading = _scene->object_interface("$\xe7\xe0\xe3\xf0\xf3\xe7\xea\xe0"); // "$загрузка"
if (_objLoading->is_state_active("no")) {
for (int i = 0; i < 13; i++)
_pieceTargets[i] = -1;
_objLoading->set_state("yes");
return true;
} else {
if (_objLoading->is_state_active("yes")) {
for (int i = 0; i < 13; i++) {
_objTarget->set_state(Common::String::format("%d", i + 1).c_str());
_objTarget->update_screen_R();
_pieceCoords[i] = _objTarget->screen_R();
_pieceTargets[i] = -1;
}
for (int j = 0; j < 13; j++) {
for (int i = 0; i < 13; i++) {
if (_figures[i]->screen_R().x - _pieceCoords[j].x < 2 &&
_figures[i]->screen_R().y - _pieceCoords[j].y < 2)
_pieceTargets[i] = j;
}
}
}
}
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "3mice2Sudoku::quant(%f)", dt);
if (_objReset->is_state_active("\xe4\xe0")) { // "да"
for (int i = 0; i < 13; i++) {
_pieceTargets[i] = -1;
_figures[i]->set_state("base");
}
_objReset->set_state("\xed\xe5\xf2"); // "нет"
}
if (checkSolution()) {
_objDone->set_state("\xe4\xe0"); // "да"
_objResult->set_state("\xef\xf0\xe0\xe2\xe8\xeb\xfc\xed\xee"); // "правильно"
} else {
_objDone->set_state("\xed\xe5\xf2"); // "нет"
_objResult->set_state("\xed\xe5\x20\xef\xf0\xe0\xe2\xe8\xeb\xfc\xed\xee"); // "не правильно"
}
if (checkInitPos())
_objSettled->set_state("\xe4\xe0"); // "да"
else
_objSettled->set_state("\xed\xe5\xf2"); // "нет"
qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface();
qdMinigameObjectInterface *clickObj = _scene->mouse_click_object_interface();
qdMinigameObjectInterface *hoverObj = _scene->mouse_hover_object_interface();
if (mouseObj) {
int num = getObjNum(mouseObj->name());
if (hoverObj) {
int num2 = -1;
if (strstr(hoverObj->name(), "zone@"))
num2 = getObjNum(hoverObj->name());
if (num2 == -1 || posIsSet(num2 - 1))
_figures[num + 12]->set_state("inv");
else
_figures[num + 12]->set_state("inv_active");
} else {
_figures[num + 12]->set_state("inv");
}
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) && clickObj && !mouseObj) {
int num = -1;
if (strstr(clickObj->name(), "figure")) {
num = getObjNum(clickObj->name());
debugC(2, kDebugMinigames, "clickObj: zone is: %d for name: '%s'", num, clickObj->name());
if (num > 0) {
_figures[num - 1]->set_state("hide");
_figures[num + 12]->set_state("to_inv");
}
}
resetFigure(num - 1);
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) &&
mouseObj &&
clickObj &&
strstr(mouseObj->name(), "figure") &&
strstr(mouseObj->name(), "inv") &&
strstr(clickObj->name(), "zone@")) {
int num = getObjNum(clickObj->name());
int num2 =getObjNum(mouseObj->name());
debugC(2, kDebugMinigames, "clickObj: zone is: %d for name: '%s'", num, clickObj->name());
debugC(2, kDebugMinigames, "mouseObj: zone is: %d for name: '%s'", num2, mouseObj->name());
if (num > 0 && num2 > 0 && !posIsSet(num - 1)) {
_objTarget->set_state(Common::String::format("%d", num).c_str());
_objTarget->update_screen_R();
_figures[num2 + 12]->set_state("del");
_figures[num2 - 1]->set_state("target");
mgVect2i pos = _objTarget->screen_R();
pos.y += _pos[num2 - 1];
_figures[num2 - 1]->set_R(_scene->screen2world_coords(pos, 0));
_pieceTargets[num - 1] = num2 - 1;
}
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN) && mouseObj) {
int num = getObjNum(mouseObj->name());
debugC(2, kDebugMinigames, "mouseObj: zone is: %d for name: '%s'", num, mouseObj->name());
_figures[num - 1]->set_state("base");
_figures[num + 12]->set_state("del");
}
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "3mice2Sudoku::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
private:
bool checkSolution() {
for (int i = 0; i < 13; i++)
if (_pieceTargets[i] != i)
return false;
return true;
}
bool checkInitPos() {
for (int i = 0; i < 13; i++)
if (_pieceTargets[i] == -1)
return false;
return true;
}
void resetFigure(int pos) {
for (int i = 0; i < 13; i++)
if (_pieceTargets[i] == pos)
_pieceTargets[i] = -1;
}
bool posIsSet(int pos) {
return _pieceTargets[pos] != -1;
}
int getObjNum(const char *name) {
const char *from = strstr(name, "@");
const char *to = strstr(name, "#");
char tmp[20];
Common::strlcpy(tmp, from + 1, to - from);
return atol(tmp);
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_figures[26] = { nullptr };
int _pos[13] = { 0 };
mgVect2i _pieceCoords[13];
int _pieceTargets[13] = { 0 };
qdMinigameObjectInterface *_objDone = nullptr;
qdMinigameObjectInterface *_objResult = nullptr;
qdMinigameObjectInterface *_objSettled = nullptr;
qdMinigameObjectInterface *_objReset = nullptr;
qdMinigameObjectInterface *_objTarget = nullptr;
qdMinigameObjectInterface *_objLoading = nullptr;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_3MICE2_SUDOKU_H