28 lines
478 B
Plaintext
28 lines
478 B
Plaintext
in vec3 position;
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in vec3 color;
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in vec3 normal;
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in vec2 texcoord;
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uniform mat4 mvpMatrix;
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uniform mat4 projMatrix;
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uniform mat4 modelMatrix;
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uniform mat4 rotateMatrix;
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uniform UBOOL textured;
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uniform vec3 modelPos;
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out vec2 Texcoord;
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out vec3 Color;
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void main() {
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Texcoord = texcoord;
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vec4 pos = rotateMatrix * vec4(position, 1.0);
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gl_Position = mvpMatrix * (pos + vec4(modelPos, 1.0));
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if (UBOOL_TEST(textured)) {
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Color = vec3(1.0);
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} else {
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Color = color;
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}
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}
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