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2026-02-02 04:50:13 +01:00

216 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequencer.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequence_context.h"
#include "pink/objects/sequences/seq_timer.h"
namespace Pink {
Sequencer::Sequencer(GamePage *page)
: _context(nullptr), _page(page), _time(0), _isSkipping(false) {}
Sequencer::~Sequencer() {
for (uint i = 0; i < _sequences.size(); ++i) {
delete _sequences[i];
}
for (uint i = 0; i < _timers.size(); ++i) {
delete _timers[i];
}
delete _context;
for (uint i = 0; i < _parallelContexts.size(); ++i) {
delete _parallelContexts[i];
}
}
void Sequencer::deserialize(Archive &archive) {
_sequences.deserialize(archive);
_timers.deserialize(archive);
}
Sequence *Sequencer::findSequence(const Common::String &name) {
for (uint i = 0; i < _sequences.size(); ++i) {
if (_sequences[i]->getName() == name)
return _sequences[i];
}
return nullptr;
}
void Sequencer::authorSequence(Sequence *sequence, bool loadingSave) {
if (_context)
_context->getSequence()->forceEnd();
if (sequence) {
SequenceContext *context = new SequenceContext(sequence);
SequenceContext *conflict;
while ((conflict = findConflictingContextWith(context)) != nullptr) {
conflict->getSequence()->forceEnd();
}
_context = context;
sequence->init(loadingSave);
debugC(5, kPinkDebugScripts, "Main Sequence %s started", sequence->getName().c_str());
}
}
void Sequencer::authorParallelSequence(Sequence *sequence, bool loadingSave) {
if (_context && _context->getSequence() == sequence)
return;
for (uint i = 0; i < _parallelContexts.size(); ++i) {
if (_parallelContexts[i]->getSequence() == sequence)
return;
}
const Common::String leadName = _page->getLeadActor()->getName();
SequenceContext *context = new SequenceContext(sequence);
if (!context->findState(leadName) && !findConflictingContextWith(context)) {
_parallelContexts.push_back(context);
sequence->init(loadingSave);
debugC(6, kPinkDebugScripts, "Parallel Sequence %s started", sequence->getName().c_str());
} else
delete context;
}
void Sequencer::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "Sequencer:");
for (uint i = 0; i < _sequences.size(); ++i) {
_sequences[i]->toConsole();
}
for (uint i = 0; i < _timers.size(); ++i) {
_timers[i]->toConsole();
}
}
void Sequencer::update() {
if (_context)
_context->getSequence()->update();
for (uint i = 0; i < _parallelContexts.size(); ++i) {
_parallelContexts[i]->getSequence()->update();
}
uint time = _page->getGame()->getTotalPlayTime();
if (time - _time > kTimersUpdateTime) {
_time = time;
for (uint i = 0; i < _timers.size(); ++i) {
_timers[i]->update();
}
}
}
void Sequencer::removeContext(SequenceContext *context) {
if (context == _context) {
delete _context;
_context = nullptr;
return;
}
for (uint i = 0; i < _parallelContexts.size(); ++i) {
if (context == _parallelContexts[i]) {
delete _parallelContexts[i];
_parallelContexts.remove_at(i);
break;
}
}
}
void Sequencer::skipSubSequence() {
if (_context) {
_isSkipping = true;
_context->getSequence()->skipSubSequence();
_isSkipping = false;
}
}
void Sequencer::restartSequence() {
if (_context) {
_isSkipping = true;
_context->getSequence()->restart();
_isSkipping = false;
}
}
void Sequencer::skipSequence() {
if (_context && _context->getSequence()->isSkippingAllowed()) {
_isSkipping = true;
_context->getSequence()->skip();
_isSkipping = false;
}
}
void Sequencer::loadState(Archive &archive) {
Sequence *sequence = findSequence(archive.readString());
authorSequence(sequence, 1);
uint size = archive.readWORD();
for (uint i = 0; i < size; ++i) {
sequence = findSequence(archive.readString());
authorParallelSequence(sequence, 1);
}
}
void Sequencer::saveState(Archive &archive) {
Common::String sequenceName;
if (_context)
sequenceName = _context->getSequence()->getName();
archive.writeString(sequenceName);
archive.writeWORD(_parallelContexts.size());
for (uint i = 0; i < _parallelContexts.size(); ++i) {
archive.writeString(_parallelContexts[i]->getSequence()->getName());
}
}
SequenceContext *Sequencer::findConflictingContextWith(SequenceContext *context) {
if (_context && _context->isConflictingWith(context)) {
return _context;
}
for (uint i = 0; i < _parallelContexts.size(); ++i) {
if (_parallelContexts[i]->isConflictingWith(context))
return _parallelContexts[i];
}
return nullptr;
}
SequenceActorState *Sequencer::findState(const Common::String &name) {
SequenceActorState *state = nullptr;
if (_context && (state = _context->findState(name)))
return state;
for (uint i = 0; i < _parallelContexts.size(); ++i) {
state = _parallelContexts[i]->findState(name);
if (state)
break;
}
return state;
}
} // End of namespace Pink