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2026-02-02 04:50:13 +01:00

220 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/substream.h"
#include "common/unicode-bidi.h"
#include "graphics/paletteman.h"
#include "pink/archive.h"
#include "pink/screen.h"
#include "pink/pink.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/actions/action_text.h"
#include "pink/objects/pages/page.h"
namespace Pink {
ActionText::ActionText() {
_txtWnd = nullptr;
_macText = nullptr;
_xLeft = _xRight = 0;
_yTop = _yBottom = 0;
_centered = 0;
_scrollBar = 0;
_textRGB = 0;
_backgroundRGB = 0;
_textColorIndex = 0;
_backgroundColorIndex = 0;
}
ActionText::~ActionText() {
end();
}
void ActionText::deserialize(Archive &archive) {
Action::deserialize(archive);
_fileName = archive.readString();
_xLeft = archive.readDWORD();
_yTop = archive.readDWORD();
_xRight = archive.readDWORD();
_yBottom = archive.readDWORD();
_centered = archive.readDWORD();
_scrollBar = archive.readDWORD();
byte r = archive.readByte();
byte g = archive.readByte();
byte b = archive.readByte();
(void)archive.readByte(); // skip Alpha
_textRGB = r << 16 | g << 8 | b;
r = archive.readByte();
g = archive.readByte();
b = archive.readByte();
(void)archive.readByte(); // skip Alpha
_backgroundRGB = r << 16 | g << 8 | b;
}
void ActionText::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\tActionText: _name = %s, _fileName = %s, "
"_xLeft = %u, _yTop = %u, _xRight = %u, _yBottom = %u _centered = %u, _scrollBar = %u, _textColor = %u _backgroundColor = %u",
_name.c_str(), _fileName.c_str(), _xLeft, _yTop, _xRight, _yBottom, _centered, _scrollBar, _textRGB, _backgroundRGB);
}
void ActionText::start() {
findColorsInPalette();
Screen *screen = _actor->getPage()->getGame()->getScreen();
Graphics::TextAlign align = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName);
char *str = new char[stream->size()];
stream->read(str, stream->size());
delete stream;
Common::Language language = _actor->getPage()->getGame()->getLanguage();
screen->getWndManager()._language = language;
switch(language) {
case Common::DA_DNK:
// fall through
case Common::ES_ESP:
// fall through
case Common::FR_FRA:
// fall through
case Common::PT_BRA:
// fall through
case Common::DE_DEU:
// fall through
case Common::IT_ITA:
// fall through
case Common::NL_NLD:
_text = Common::String(str).decode(Common::kWindows1252);
break;
case Common::FI_FIN:
// fall through
case Common::SV_SWE:
_text = Common::String(str).decode(Common::kWindows1257);
break;
case Common::HE_ISR:
_text = Common::String(str).decode(Common::kWindows1255);
if (!_centered) {
align = Graphics::kTextAlignRight;
}
break;
case Common::PL_POL:
_text = Common::String(str).decode(Common::kWindows1250);
break;
case Common::RU_RUS:
_text = Common::String(str).decode(Common::kWindows1251);
break;
case Common::EN_GRB:
// fall through
case Common::EN_ANY:
// fall through
default:
_text = Common::String(str);
break;
}
_text.trim();
delete[] str;
while ( _text.size() > 0 && (_text[ _text.size() - 1 ] == '\n' || _text[ _text.size() - 1 ] == '\r') )
_text.deleteLastChar();
if (_scrollBar) {
_txtWnd = screen->getWndManager().addTextWindow(screen->getTextFont(), _textColorIndex, _backgroundColorIndex,
_xRight - _xLeft, align, nullptr);
_txtWnd->setTextColorRGB(_textRGB);
_txtWnd->enableScrollbar(true);
// it will hide the scrollbar when the text height is smaller than the window height
_txtWnd->setMode(Graphics::kWindowModeDynamicScrollbar);
_txtWnd->move(_xLeft, _yTop);
_txtWnd->resize(_xRight - _xLeft, _yBottom - _yTop);
_txtWnd->setEditable(false);
_txtWnd->setSelectable(false);
_txtWnd->appendText(_text);
screen->addTextWindow(_txtWnd);
} else {
screen->addTextAction(this);
_macText = new Graphics::MacText(_text, &screen->getWndManager(), screen->getTextFont(), _textColorIndex, _backgroundColorIndex, _xRight - _xLeft, align);
}
}
Common::Rect ActionText::getBound() {
return Common::Rect(_xLeft, _yTop, _xRight, _yBottom);
}
void ActionText::end() {
Screen *screen = _actor->getPage()->getGame()->getScreen();
screen->addDirtyRect(this->getBound());
if (_scrollBar && _txtWnd) {
screen->getWndManager().removeWindow(_txtWnd);
screen->removeTextWindow(_txtWnd);
_txtWnd = nullptr;
} else {
screen->removeTextAction(this);
delete _macText;
}
}
void ActionText::draw(Graphics::ManagedSurface *surface) {
int yOffset = 0;
// we need to first fill this area with backgroundColor, in order to wash away the previous text
surface->fillRect(Common::Rect(_xLeft, _yTop, _xRight, _yBottom), _backgroundColorIndex);
if (_centered) {
yOffset = (_yBottom - _yTop) / 2 - _macText->getTextHeight() / 2;
}
_macText->drawToPoint(surface, Common::Rect(0, 0, _xRight - _xLeft, _yBottom - _yTop), Common::Point(_xLeft, _yTop + yOffset));
}
#define BLUE(rgb) ((rgb) & 0xFF)
#define GREEN(rgb) (((rgb) >> 8) & 0xFF)
#define RED(rgb) (((rgb) >> 16) & 0xFF)
void ActionText::findColorsInPalette() {
byte palette[256 * 3];
g_system->getPaletteManager()->grabPalette(palette, 0, 256);
g_paletteLookup->setPalette(palette, 256);
debug(2, "textcolorindex: %06x", _textRGB);
_textColorIndex = g_paletteLookup->findBestColor(RED(_textRGB), GREEN(_textRGB), BLUE(_textRGB));
debug(2, "backgroundColorIndex: %06x", _backgroundRGB);
_backgroundColorIndex = g_paletteLookup->findBestColor(RED(_backgroundRGB), GREEN(_backgroundRGB), BLUE(_backgroundRGB));
}
} // End of namespace Pink