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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H
#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H
#include "pegasus/elements.h"
#include "pegasus/timers.h"
namespace Pegasus {
class ShuttleHUD : public DisplayElement, public Idler {
public:
ShuttleHUD();
void showTargetGrid();
void hideTargetGrid();
void initShuttleHUD();
void cleanUpShuttleHUD();
bool isTargetLocked() { return _targetLocked; }
void draw(const Common::Rect &) override;
protected:
void useIdleTime() override;
void lockOnTarget();
void unlockOnTarget();
void drawOneBitImageOr(Graphics::Surface *, const uint16 *, int, const Common::Rect &, uint32);
bool _targetLocked;
uint32 _lightGreen, _gridDarkGreen, _lockDarkGreen1, _lockDarkGreen2;
};
} // End of namespace Pegasus
#endif