220 lines
7.0 KiB
C++
220 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/metaengine.h"
|
|
#include "common/file.h"
|
|
|
|
#include "graphics/surface.h"
|
|
|
|
#include "ngi/ngi.h"
|
|
#include "ngi/detection.h"
|
|
#include "ngi/gameloader.h"
|
|
|
|
#include "common/translation.h"
|
|
|
|
#include "backends/keymapper/action.h"
|
|
#include "backends/keymapper/keymapper.h"
|
|
#include "backends/keymapper/standard-actions.h"
|
|
|
|
namespace NGI {
|
|
|
|
uint32 NGIEngine::getFeatures() const {
|
|
return _gameDescription->desc.flags;
|
|
}
|
|
|
|
bool NGIEngine::isDemo() {
|
|
return _gameDescription->desc.flags & ADGF_DEMO;
|
|
}
|
|
|
|
Common::Language NGIEngine::getLanguage() const {
|
|
return _gameDescription->desc.language;
|
|
}
|
|
|
|
const char *NGIEngine::getGameId() const {
|
|
return _gameDescription->desc.gameId;
|
|
}
|
|
|
|
int NGIEngine::getGameGID() const {
|
|
return _gameDescription->gameId;
|
|
}
|
|
|
|
} // End of namspace Fullpipe
|
|
|
|
class NGIMetaEngine : public AdvancedMetaEngine<NGI::NGIGameDescription> {
|
|
public:
|
|
const char *getName() const override {
|
|
return "ngi";
|
|
}
|
|
|
|
bool hasFeature(MetaEngineFeature f) const override;
|
|
|
|
int getMaximumSaveSlot() const override { return 99; }
|
|
|
|
Common::Error createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const override;
|
|
|
|
Common::KeymapArray initKeymaps(const char *target) const override;
|
|
|
|
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
|
|
if (saveGameIdx == kSavegameFilePattern) {
|
|
// Pattern requested
|
|
const char *pattern = "%s.s##";
|
|
return Common::String::format(pattern, "fullpipe");
|
|
} else {
|
|
// Specific filename requested
|
|
const char *pattern = "%s.s%02d";
|
|
return Common::String::format(pattern, "fullpipe", saveGameIdx);
|
|
}
|
|
}
|
|
};
|
|
|
|
bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup);
|
|
}
|
|
|
|
bool NGI::NGIEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
|
|
Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const {
|
|
*engine = new NGI::NGIEngine(syst,desc);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::KeymapArray NGIMetaEngine::initKeymaps(const char *target) const {
|
|
using namespace Common;
|
|
using namespace NGI;
|
|
|
|
String extra = ConfMan.get("extra", target);
|
|
const bool isDemo = extra.contains("Demo");
|
|
|
|
Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "ngi-default", _("Default keymappings"));
|
|
Keymap *mapKeymap = new Keymap(Keymap::kKeymapTypeGame, "map", _("Map keymappings"));
|
|
Keymap *introKeymap = new Keymap(Keymap::kKeymapTypeGame, "intro", _("Intro keymappings"));
|
|
Keymap *creditsKeymap = new Keymap(Keymap::kKeymapTypeGame, "credits", _("Credits keymappings"));
|
|
// I18N: Keymap for various dialogs such as save game dialog.
|
|
Keymap *dialogKeymap = new Keymap(Keymap::kKeymapTypeGame, "dialog", _("Dialog keymappings"));
|
|
|
|
Common::Action *act;
|
|
|
|
act = new Action(kStandardActionLeftClick, _("Move / Interact"));
|
|
act->setLeftClickEvent();
|
|
act->addDefaultInputMapping("MOUSE_LEFT");
|
|
act->addDefaultInputMapping("JOY_A");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action(kStandardActionRightClick, _("Deselect item"));
|
|
act->setRightClickEvent();
|
|
act->addDefaultInputMapping("MOUSE_RIGHT");
|
|
act->addDefaultInputMapping("JOY_B");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action("PAUSE", _("Pause"));
|
|
act->setCustomEngineActionEvent(kActionPause);
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("JOY_Y");
|
|
engineKeymap->addAction(act);
|
|
|
|
// I18N: Stops all currently playing sounds.
|
|
act = new Action("STOPSOUNDS", _("Stop sounds"));
|
|
act->setCustomEngineActionEvent(kActionStopSounds);
|
|
act->addDefaultInputMapping("t");
|
|
act->addDefaultInputMapping("JOY_LEFT");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action("TOGGLEMUTE", _("Toggle mute"));
|
|
act->setCustomEngineActionEvent(kActionToggleMute);
|
|
act->addDefaultInputMapping("u");
|
|
act->addDefaultInputMapping("JOY_DOWN");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action("TOGGLEINV", _("Toggle inventory"));
|
|
act->setCustomEngineActionEvent(kActionInventory);
|
|
act->addDefaultInputMapping("SPACE");
|
|
act->addDefaultInputMapping("JOY_X");
|
|
engineKeymap->addAction(act);
|
|
|
|
// I18N: Opens the help screen.
|
|
act = new Action("TOGGLEHELP", _("Help"));
|
|
act->setCustomEngineActionEvent(kActionHelp);
|
|
act->addDefaultInputMapping("F1");
|
|
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action("SKIP", _("Skip intro"));
|
|
act->setCustomEngineActionEvent(kActionSkipIntro);
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("RETURN");
|
|
act->addDefaultInputMapping("SPACE");
|
|
act->addDefaultInputMapping("JOY_X");
|
|
introKeymap->addAction(act);
|
|
|
|
act = new Action("SKIPCREDITS", _("Skip credits"));
|
|
act->setCustomEngineActionEvent(kActionSkipCredits);
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("JOY_X");
|
|
creditsKeymap->addAction(act);
|
|
|
|
// I18N: Closes any open dialogs, such as save game dialog.
|
|
act = new Action("CLOSEDLG", _("Close dialog"));
|
|
act->setCustomEngineActionEvent(kActionCloseDialog);
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("JOY_B");
|
|
dialogKeymap->addAction(act);
|
|
|
|
// Demo has no map
|
|
if (!(isDemo && parseLanguage(ConfMan.get("language", target)) == RU_RUS)) {
|
|
act = new Action("OPENMAP", _("Open map"));
|
|
act->setCustomEngineActionEvent(kActionMapOpen);
|
|
act->addDefaultInputMapping("TAB");
|
|
act->addDefaultInputMapping("JOY_RIGHT");
|
|
engineKeymap->addAction(act);
|
|
|
|
act = new Action("CLOSEMAP", _("Close map"));
|
|
act->setCustomEngineActionEvent(kActionMapClose);
|
|
act->addDefaultInputMapping("TAB");
|
|
act->addDefaultInputMapping("ESCAPE");
|
|
act->addDefaultInputMapping("JOY_RIGHT");
|
|
mapKeymap->addAction(act);
|
|
}
|
|
|
|
KeymapArray keymaps(5);
|
|
keymaps[0] = engineKeymap;
|
|
keymaps[1] = mapKeymap;
|
|
keymaps[2] = introKeymap;
|
|
keymaps[3] = creditsKeymap;
|
|
keymaps[4] = dialogKeymap;
|
|
|
|
return keymaps;
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(NGI)
|
|
REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
|
|
#endif
|