142 lines
3.8 KiB
C++
142 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/gameloader.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "ngi/interaction.h"
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#include "ngi/behavior.h"
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#include "ngi/floaters.h"
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namespace NGI {
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void scene02_initScene(Scene *sc) {
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g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1);
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if (g_nmi->getObjectState(sO_GuvTheDrawer) == g_nmi->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) {
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Scene *s = g_nmi->_currentScene;
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g_nmi->_currentScene = sc;
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g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES);
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g_nmi->_currentScene = s;
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}
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g_vars->scene02_boxDelay = 0;
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StaticANIObject *box = sc->getStaticANIObject1ById(ANI_SC2_BOX, -1);
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if (box && box->_flags & 4) {
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g_vars->scene02_boxOpen = false;
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} else {
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g_vars->scene02_boxOpen = true;
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g_vars->scene02_boxDelay = 100 * g_nmi->_rnd.getRandomNumber(32767) + 150;
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}
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g_nmi->_floaters->init(g_nmi->_gameLoader->_gameVar->getSubVarByName("SC_2"));
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}
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void sceneHandler02_ladderClick() {
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handleObjectInteraction(g_nmi->_aniMan2, g_nmi->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);
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}
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void sceneHandler02_showLadder() {
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g_nmi->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;
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}
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void sceneHandler02_hideLadder() {
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g_nmi->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb;
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g_nmi->_aniMan2->_priority = 25;
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}
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int sceneHandler02(ExCommand *ex) {
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int res = 0;
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if (ex->_messageKind != 17)
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return 0;
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switch(ex->_messageNum) {
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case MSG_SC2_LADDERCLICK:
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sceneHandler02_ladderClick();
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break;
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case MSG_SC2_SHOWLADDER:
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sceneHandler02_showLadder();
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break;
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case MSG_SC2_PUTMANUP:
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g_nmi->_aniMan2->_priority = 0;
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break;
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case MSG_SC2_HIDELADDER:
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sceneHandler02_hideLadder();
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break;
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case 33:
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if (g_nmi->_aniMan2) {
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if (g_nmi->_aniMan2->_ox < g_nmi->_sceneRect.left + 200)
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g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.left - 300;
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if (g_nmi->_aniMan2->_ox > g_nmi->_sceneRect.right - 200)
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g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.right + 300;
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res = 1;
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}
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if (g_vars->scene02_boxOpen) {
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if (g_vars->scene02_boxDelay >= 1) {
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--g_vars->scene02_boxDelay;
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} else if (g_nmi->_floaters->_array2.size() >= 1) {
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if (g_nmi->_floaters->_array2[0].val5 == -50) {
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g_nmi->_floaters->stopAll();
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g_vars->scene02_boxOpen = false;
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g_vars->scene02_boxDelay = 100 * g_nmi->_rnd.getRandomNumber(32767) + 150;
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} else {
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g_nmi->_floaters->_array2[0].val3 = -50;
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}
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} else {
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g_nmi->_floaters->genFlies(g_nmi->_currentScene, g_nmi->_rnd.getRandomNumber(700) + 100, -50, 0, 0);
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g_vars->scene02_boxDelay = 500 * g_nmi->_rnd.getRandomNumber(32767) + 1000;
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}
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}
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g_nmi->_floaters->update();
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g_nmi->_behaviorManager->updateBehaviors();
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g_nmi->startSceneTrack();
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break;
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default:
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break;
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}
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return res;
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}
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} // End of namespace NGI
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