48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_BACKGROUND_H
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#define NEVERHOOD_BACKGROUND_H
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace Neverhood {
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class Background : public Entity {
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public:
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Background(NeverhoodEngine *vm, int objectPriority);
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Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
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Common::SharedPtr<BaseSurface> getSurface() { return _surface; }
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void createSurface(int surfacePriority, int16 width, int16 height);
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void load(uint32 fileHash);
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SpriteResource& getSpriteResource() { return _spriteResource; }
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protected:
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Common::SharedPtr<BaseSurface> _surface;
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SpriteResource _spriteResource;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_BACKGROUND_H */
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