/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NEVERHOOD_BACKGROUND_H #define NEVERHOOD_BACKGROUND_H #include "neverhood/neverhood.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { class Background : public Entity { public: Background(NeverhoodEngine *vm, int objectPriority); Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority); Common::SharedPtr getSurface() { return _surface; } void createSurface(int surfacePriority, int16 width, int16 height); void load(uint32 fileHash); SpriteResource& getSpriteResource() { return _spriteResource; } protected: Common::SharedPtr _surface; SpriteResource _spriteResource; }; } // End of namespace Neverhood #endif /* NEVERHOOD_BACKGROUND_H */