135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/savedialog.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/button.h"
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#include "common/config-manager.h"
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namespace Common {
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DECLARE_SINGLETON(Nancy::State::SaveDialog);
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}
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namespace Nancy {
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namespace State {
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void SaveDialog::process() {
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if (g_nancy->_sound->isSoundPlaying("BUOK")) {
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return;
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}
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switch (_state) {
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case kInit:
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init();
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// fall through
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case kRun:
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run();
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break;
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case kStop:
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stop();
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break;
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}
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g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
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}
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void SaveDialog::onStateEnter(const NancyState::NancyState prevState) {
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registerGraphics();
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}
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bool SaveDialog::onStateExit(const NancyState::NancyState nextState) {
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return true;
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}
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void SaveDialog::registerGraphics() {
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_background.registerGraphics();
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if (_yesButton) {
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_yesButton->registerGraphics();
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}
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if (_noButton) {
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_noButton->registerGraphics();
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}
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if (_cancelButton) {
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_cancelButton->registerGraphics();
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}
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}
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void SaveDialog::init() {
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auto *sdlg = GetEngineData(SDLG);
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assert(sdlg);
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_dialogData = &sdlg->dialogs[ConfMan.getInt("sdlg_id", Common::ConfigManager::kTransientDomain)];
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ConfMan.removeKey("sdlg_id", Common::ConfigManager::kTransientDomain);
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_background.init(_dialogData->imageName);
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_yesButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->yesDownSrc, _dialogData->yesDest, _dialogData->yesHighlightSrc));
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_noButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->noDownSrc, _dialogData->noDest, _dialogData->noHighlightSrc));
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_cancelButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->cancelDownSrc, _dialogData->cancelDest, _dialogData->cancelHighlightSrc));
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registerGraphics();
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_state = kRun;
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}
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void SaveDialog::run() {
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NancyInput input = g_nancy->_input->getInput();
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_yesButton->handleInput(input);
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if (_yesButton->_isClicked) {
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_selected = 0;
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_state = kStop;
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g_nancy->_sound->playSound("BUOK");
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}
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_noButton->handleInput(input);
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if (_noButton->_isClicked) {
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_selected = 1;
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_state = kStop;
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g_nancy->_sound->playSound("BUOK");
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}
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_cancelButton->handleInput(input);
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if (_cancelButton->_isClicked) {
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_selected = 2;
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_state = kStop;
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g_nancy->_sound->playSound("BUOK");
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}
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}
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void SaveDialog::stop() {
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ConfMan.setInt("sdlg_return", _selected, Common::ConfigManager::kTransientDomain);
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g_nancy->setToPreviousState();
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}
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} // End of namespace State
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} // End of namespace Nancy
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