/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/cursor.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/savedialog.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/ui/button.h" #include "common/config-manager.h" namespace Common { DECLARE_SINGLETON(Nancy::State::SaveDialog); } namespace Nancy { namespace State { void SaveDialog::process() { if (g_nancy->_sound->isSoundPlaying("BUOK")) { return; } switch (_state) { case kInit: init(); // fall through case kRun: run(); break; case kStop: stop(); break; } g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow); } void SaveDialog::onStateEnter(const NancyState::NancyState prevState) { registerGraphics(); } bool SaveDialog::onStateExit(const NancyState::NancyState nextState) { return true; } void SaveDialog::registerGraphics() { _background.registerGraphics(); if (_yesButton) { _yesButton->registerGraphics(); } if (_noButton) { _noButton->registerGraphics(); } if (_cancelButton) { _cancelButton->registerGraphics(); } } void SaveDialog::init() { auto *sdlg = GetEngineData(SDLG); assert(sdlg); _dialogData = &sdlg->dialogs[ConfMan.getInt("sdlg_id", Common::ConfigManager::kTransientDomain)]; ConfMan.removeKey("sdlg_id", Common::ConfigManager::kTransientDomain); _background.init(_dialogData->imageName); _yesButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->yesDownSrc, _dialogData->yesDest, _dialogData->yesHighlightSrc)); _noButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->noDownSrc, _dialogData->noDest, _dialogData->noHighlightSrc)); _cancelButton.reset(new UI::Button(1, _background._drawSurface, _dialogData->cancelDownSrc, _dialogData->cancelDest, _dialogData->cancelHighlightSrc)); registerGraphics(); _state = kRun; } void SaveDialog::run() { NancyInput input = g_nancy->_input->getInput(); _yesButton->handleInput(input); if (_yesButton->_isClicked) { _selected = 0; _state = kStop; g_nancy->_sound->playSound("BUOK"); } _noButton->handleInput(input); if (_noButton->_isClicked) { _selected = 1; _state = kStop; g_nancy->_sound->playSound("BUOK"); } _cancelButton->handleInput(input); if (_cancelButton->_isClicked) { _selected = 2; _state = kStop; g_nancy->_sound->playSound("BUOK"); } } void SaveDialog::stop() { ConfMan.setInt("sdlg_return", _selected, Common::ConfigManager::kTransientDomain); g_nancy->setToPreviousState(); } } // End of namespace State } // End of namespace Nancy