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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_SPIGOTPUZZLE_H
#define NANCY_ACTION_SPIGOTPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// A puzzle in nancy7 where you pull spigots to input a password
class SpigotPuzzle : public RenderActionRecord {
public:
SpigotPuzzle() : RenderActionRecord(7) {}
virtual ~SpigotPuzzle() {}
void init() override;
void updateGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "SpigotPuzzle"; }
bool isViewportRelative() const override { return true; }
Common::Path _imageName;
uint _numSpigots = 0;
uint _numLetters = 0;
uint _numInbetweens = 0;
Common::Array<uint16> _startOrder;
Common::Array<uint16> _numSpins;
Common::Array<Common::Rect> _spigotDests;
Common::Array<Common::Rect> _spigotHotspots;
Common::Array<Common::Rect> _letterDests;
Common::Array<Common::Rect> _digitDests;
Common::Array<Common::Rect> _buttonDests;
Common::Array<Common::Array<Common::Rect>> _spigotAnimSrcs;
Common::Array<Common::Array<Common::Rect>> _digitSrcs;
Common::Array<Common::Rect> _buttonSrcs;
Common::Array<Common::Array<Common::Rect>> _letterSrcs;
uint16 _letterTime = 0; // 1 unit = 200ms
Common::Array<uint16> _correctOrder;
SoundDescription _buttonSound;
SoundDescription _letterSound;
SoundDescription _spigotSound;
SceneChangeWithFlag _solveScene;
uint16 _solveSoundDelay = 0;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
Common::Array<uint16> _currentOrder;
Common::Array<uint16> _currentAnimOrder;
Common::Array<uint16> _numPulls;
int _animatingSpigotID = -1;
int _animatingLetterID = -1;
int _pushedButtonID = -1;
uint _frameID = 0;
uint32 _nextAnimTime = 0;
bool _solved = false;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_SPIGOTPUZZLE_H