Files
scummvm-cursorfix/engines/nancy/action/puzzle/mouselightpuzzle.cpp
2026-02-02 04:50:13 +01:00

121 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/mouselightpuzzle.h"
namespace Nancy {
namespace Action {
void MouseLightPuzzle::init() {
Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
Graphics::ManagedSurface baseImage;
g_nancy->_resource->loadImage(_imageName, baseImage);
_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getTransparentPixelFormat());
_drawSurface.blitFrom(baseImage);
((Graphics::Surface)_drawSurface).setAlpha(0);
setVisible(true);
moveTo(screenBounds);
_maskCircle.create(_radius * 2, _radius * 2, g_nancy->_graphics->getInputPixelFormat());
_maskCircle.clear();
if (_smoothEdges) {
for (int y = -_radius; y < _radius; ++y) {
for (int x = -_radius; x < _radius; ++x) {
_maskCircle.setPixel(x + _radius, y + _radius, (uint16)(expf(-(float)((y * y + x * x) * (y * y + x * x)) / (float)(_radius * _radius * _radius * _radius / 4)) * 0xFF));
}
}
} else {
for (int y = -_radius; y < _radius; ++y) {
for (int x = -_radius; x < _radius; ++x) {
if (sqrt(y * y + x * x) < _radius) {
_maskCircle.setPixel(x + _radius, y + _radius, 0xFF);
}
}
}
}
}
void MouseLightPuzzle::execute() {
if (_state == kBegin) {
init();
registerGraphics();
_state = kRun;
}
}
void MouseLightPuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _imageName);
_radius = stream.readByte();
_smoothEdges = stream.readByte();
}
void MouseLightPuzzle::handleInput(NancyInput &input) {
if (_state != kRun) {
return;
}
if (_lastMousePos == input.mousePos) {
return;
}
_lastMousePos = input.mousePos;
((Graphics::Surface)_drawSurface).setAlpha(0);
_needsRedraw = true;
Common::Rect vpScreenPos = NancySceneState.getViewport().convertViewportToScreen(_screenPosition);
if (!vpScreenPos.contains(input.mousePos)) {
return;
}
Common::Point blitDestPoint = input.mousePos;
blitDestPoint -= { vpScreenPos.left, vpScreenPos.top };
blitDestPoint -= { _radius, _radius };
Common::Rect srcRect = _maskCircle.getBounds();
Common::Rect::getBlitRect(blitDestPoint, srcRect, _drawSurface.getBounds());
// Copy over the transparency to the draw surface
for (int y = srcRect.top; y < srcRect.bottom; ++y) {
uint32 *drawSurfPtr = (uint32 *)_drawSurface.getBasePtr(blitDestPoint.x, y + blitDestPoint.y - srcRect.top);
uint16 *circlePtr = (uint16 *)_maskCircle.getBasePtr(srcRect.left, y);
for (int x = srcRect.left; x < srcRect.right; ++x) {
*drawSurfPtr = (*drawSurfPtr & 0xFFFFFF00) | (byte)*circlePtr;
++drawSurfPtr;
++circlePtr;
}
}
}
} // End of namespace Action
} // End of namespace Nancy