138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_HAMRADIOPUZZLE_H
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#define NANCY_ACTION_HAMRADIOPUZZLE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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// A puzzle that has the player input radio frequencies, and
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// send morse code data via ham radio. Used in nancy6.
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class HamRadioPuzzle : public RenderActionRecord {
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public:
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HamRadioPuzzle() : RenderActionRecord(7) {}
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virtual ~HamRadioPuzzle() {}
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void init() override;
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void updateGraphics() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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Common::String getRecordTypeName() const override { return "HamRadioPuzzle"; }
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bool isViewportRelative() const override { return true; }
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void setFrequency(const Common::Array<uint16> &freq);
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// 0-10 are the digit buttons
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enum ButtonPress { kNone = -1, kConnect = 10, kDot = 11, kDash = 12, kSend = 13, kDelete = 14, kReset = 15 };
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struct CCSound {
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Common::String text;
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SoundDescription sound;
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void readData(Common::SeekableReadStream &stream);
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void loadAndPlay();
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};
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struct Frequency {
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Common::Array<uint16> frequency;
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CCSound sound;
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FlagDescription flag;
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void readData(Common::SeekableReadStream &stream, uint16 numDigits);
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};
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Common::Path _imageName;
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uint16 _numDigits = 0;
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Frequency _startFreq;
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Frequency _correctFreq;
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uint16 _passwordMaxSize = 0;
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Common::String _password;
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FlagDescription _passwordFlag;
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Common::String _codeWord;
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Common::Array<Common::Rect> _digitDests;
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Common::Array<Common::Rect> _buttonDests;
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Common::Array<Common::Rect> _digitSrcs;
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Common::Array<Common::Rect> _buttonSrcs;
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SoundDescription _digitRollSound;
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CCSound _frequencyButtonSound;
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CCSound _connectButtonSound;
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CCSound _dotButtonSound;
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CCSound _dashButtonSound;
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CCSound _sendButtonSound;
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CCSound _deleteButtonSound;
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CCSound _resetButtonSound;
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CCSound _badLetterSound;
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CCSound _longMorseOtherSound;
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CCSound _goodPasswordSound;
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CCSound _longMorseSound;
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Common::Array<CCSound> _badFrequencySounds;
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SceneChangeWithFlag _solveScene;
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uint16 _solveSoundDelay = 0; // not used
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CCSound _solveSound;
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Common::Rect _exitButtonDest;
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Common::Rect _exitButtonSrc;
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SceneChangeWithFlag _exitScene;
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uint16 _exitSoundDelay = 0; // not used
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SoundDescription _exitSound; // not used
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Common::Array<Frequency> _otherFrequencies;
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Graphics::ManagedSurface _image;
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// Frequency display data
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bool _digitsRolling = true;
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Common::Array<uint16> _curDigits;
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Common::Array<uint16> _displayedDigitFrames;
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Common::Array<uint32> _nextDigitFrameTimes;
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// Sent morse code
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Common::String _curMorseString;
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Common::String _curCharString;
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int _pressedButton = kNone;
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uint32 _buttonEndTime = 0;
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bool _isOnCorrectFrequency = false;
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bool _solvedPassword = false;
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bool _solvedCodeword = false;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_HAMRADIOPUZZLE_H
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