/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_HAMRADIOPUZZLE_H #define NANCY_ACTION_HAMRADIOPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { // A puzzle that has the player input radio frequencies, and // send morse code data via ham radio. Used in nancy6. class HamRadioPuzzle : public RenderActionRecord { public: HamRadioPuzzle() : RenderActionRecord(7) {} virtual ~HamRadioPuzzle() {} void init() override; void updateGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "HamRadioPuzzle"; } bool isViewportRelative() const override { return true; } void setFrequency(const Common::Array &freq); // 0-10 are the digit buttons enum ButtonPress { kNone = -1, kConnect = 10, kDot = 11, kDash = 12, kSend = 13, kDelete = 14, kReset = 15 }; struct CCSound { Common::String text; SoundDescription sound; void readData(Common::SeekableReadStream &stream); void loadAndPlay(); }; struct Frequency { Common::Array frequency; CCSound sound; FlagDescription flag; void readData(Common::SeekableReadStream &stream, uint16 numDigits); }; Common::Path _imageName; uint16 _numDigits = 0; Frequency _startFreq; Frequency _correctFreq; uint16 _passwordMaxSize = 0; Common::String _password; FlagDescription _passwordFlag; Common::String _codeWord; Common::Array _digitDests; Common::Array _buttonDests; Common::Array _digitSrcs; Common::Array _buttonSrcs; SoundDescription _digitRollSound; CCSound _frequencyButtonSound; CCSound _connectButtonSound; CCSound _dotButtonSound; CCSound _dashButtonSound; CCSound _sendButtonSound; CCSound _deleteButtonSound; CCSound _resetButtonSound; CCSound _badLetterSound; CCSound _longMorseOtherSound; CCSound _goodPasswordSound; CCSound _longMorseSound; Common::Array _badFrequencySounds; SceneChangeWithFlag _solveScene; uint16 _solveSoundDelay = 0; // not used CCSound _solveSound; Common::Rect _exitButtonDest; Common::Rect _exitButtonSrc; SceneChangeWithFlag _exitScene; uint16 _exitSoundDelay = 0; // not used SoundDescription _exitSound; // not used Common::Array _otherFrequencies; Graphics::ManagedSurface _image; // Frequency display data bool _digitsRolling = true; Common::Array _curDigits; Common::Array _displayedDigitFrames; Common::Array _nextDigitFrameTimes; // Sent morse code Common::String _curMorseString; Common::String _curCharString; int _pressedButton = kNone; uint32 _buttonEndTime = 0; bool _isOnCorrectFrequency = false; bool _solvedPassword = false; bool _solvedCodeword = false; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_HAMRADIOPUZZLE_H