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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_PLUGIN_MTI_DATA_H
#define MTROPOLIS_PLUGIN_MTI_DATA_H
#include "mtropolis/data.h"
namespace MTropolis {
namespace Data {
namespace MTI {
// Known Muppet Treasure Island custom modifiers:
// Shanghai - Shanghai minigame tile randomizer
struct ShanghaiModifier : public PlugInModifierData {
PlugInTypeTaggedValue resetWhen; // Reset When
PlugInTypeTaggedValue tileSetVar; // VarRef
protected:
DataReadErrorCode load(PlugIn &plugIn, const PlugInModifier &prefix, DataReader &reader) override;
};
struct SampleModifier : public PlugInModifierData {
PlugInTypeTaggedValue executeWhen;
PlugInTypeTaggedValue videoNumber;
protected:
DataReadErrorCode load(PlugIn &plugIn, const PlugInModifier &prefix, DataReader &reader) override;
};
} // End of namespace MTI
} // End of namespace Data
} // End of namespace MTropolis
#endif