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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
#define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
#include "mm/xeen/xeen.h"
#include "mm/xeen/worldofxeen/worldofxeen_cutscenes.h"
namespace MM {
namespace Xeen {
namespace SwordsOfXeen {
/**
* Implements a descendant of the base Xeen engine to handle
* Swords of Xeen specific game code
*/
class SwordsOfXeenEngine: public XeenEngine {
private:
/**
* Show the ending "You won" screen
*/
bool showEnding();
protected:
/**
* Show the starting sequence/intro
*/
void showStartup() override {
// Swords of Xeen doesn't have a starting title or intro
_gameMode = GMODE_MENU;
}
/**
* Show the startup menu
*/
void showMainMenu() override;
/**
* Death cutscene
*/
void death() override;
public:
SwordsOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc);
~SwordsOfXeenEngine() override {}
/**
* Show a cutscene
*/
void showCutscene(const Common::String &name, int status, uint score) override;
/**
* Dream sequence
*/
void dream() override;
};
#define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm)
} // End of namespace SwordsOfXeen
} // End of namespace Xeen
} // End of namespace MM
#endif