/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H #define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H #include "mm/xeen/xeen.h" #include "mm/xeen/worldofxeen/worldofxeen_cutscenes.h" namespace MM { namespace Xeen { namespace SwordsOfXeen { /** * Implements a descendant of the base Xeen engine to handle * Swords of Xeen specific game code */ class SwordsOfXeenEngine: public XeenEngine { private: /** * Show the ending "You won" screen */ bool showEnding(); protected: /** * Show the starting sequence/intro */ void showStartup() override { // Swords of Xeen doesn't have a starting title or intro _gameMode = GMODE_MENU; } /** * Show the startup menu */ void showMainMenu() override; /** * Death cutscene */ void death() override; public: SwordsOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc); ~SwordsOfXeenEngine() override {} /** * Show a cutscene */ void showCutscene(const Common::String &name, int status, uint score) override; /** * Dream sequence */ void dream() override; }; #define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm) } // End of namespace SwordsOfXeen } // End of namespace Xeen } // End of namespace MM #endif