296 lines
8.4 KiB
C++
296 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/engine_data.h"
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#include "common/memstream.h"
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#include "common/substream.h"
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#include "common/textconsole.h"
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#include "mm/xeen/xeen.h"
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#include "mm/xeen/files.h"
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#include "mm/xeen/saves.h"
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namespace MM {
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namespace Xeen {
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FileManager::FileManager(XeenEngine *vm) {
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_ccNum = vm->getGameID() == GType_DarkSide;
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_xeenCc = _darkCc = _introCc = nullptr;
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_xeenSave = _darkSave = nullptr;
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_currentSave = nullptr;
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_currentArchive = nullptr;
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}
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FileManager::~FileManager() {
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SearchMan.remove("intro");
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SearchMan.remove("data");
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delete _xeenCc;
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delete _darkCc;
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}
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bool FileManager::setup() {
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if (g_vm->getGameID() == GType_Swords) {
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_xeenCc = nullptr;
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_darkCc = new CCArchive("swrd.cc", "xeen", true);
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} else {
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_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr :
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new CCArchive("xeen.cc", "xeen", true);
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_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr :
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new CCArchive("dark.cc", "dark", true);
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}
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if (Common::File::exists("intro.cc")) {
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_introCc = new CCArchive("intro.cc", "intro", true);
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SearchMan.add("intro", _introCc);
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}
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_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ?
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_darkCc : _xeenCc;
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assert(_currentArchive);
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// Set up the engine data file
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Common::U32String errMsg;
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if (!Common::load_engine_data("mm.dat", "xeen", 1, 1, errMsg)) {
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GUIErrorMessage(errMsg);
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return false;
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}
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return true;
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}
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void FileManager::setGameCc(int ccMode) {
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if (ccMode != 2) {
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if (g_vm->getGameID() != GType_WorldOfXeen)
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ccMode = g_vm->getGameID() == GType_Clouds ? 0 : 1;
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}
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File::setCurrentArchive(ccMode);
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_ccNum = ccMode != 0;
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}
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void FileManager::load(Common::SeekableReadStream &stream) {
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setGameCc(stream.readByte());
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}
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void FileManager::save(Common::WriteStream &s) {
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s.writeByte(_ccNum ? 1 : 0);
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}
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/*------------------------------------------------------------------------*/
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SaveArchive::SaveArchive(Party *party) : BaseCCArchive(), _party(party), _data(nullptr), _dataSize(0) {
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}
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SaveArchive::~SaveArchive() {
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for (Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *>::iterator it = _newData.begin(); it != _newData.end(); ++it) {
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delete (*it)._value;
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}
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delete[] _data;
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}
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Common::SeekableReadStream *SaveArchive::createReadStreamForMember(const Common::Path &path) const {
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// If the given resource has already been perviously "written" to the
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// save manager, then return that new resource
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uint16 id = BaseCCArchive::convertNameToId(path);
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return createReadStreamForMember(id);
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}
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Common::SeekableReadStream *SaveArchive::createReadStreamForMember(uint16 id) const {
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if (_newData.contains(id)) {
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Common::MemoryWriteStreamDynamic *stream = _newData[id];
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return new Common::MemoryReadStream(stream->getData(), stream->size());
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}
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// Retrieve the resource from the loaded savefile
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CCEntry ccEntry;
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if (getHeaderEntry(id, ccEntry)) {
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// Open the correct CC entry
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return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
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}
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return nullptr;
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}
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void SaveArchive::load(Common::SeekableReadStream &stream) {
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_newData.clear();
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loadIndex(stream);
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delete[] _data;
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_dataSize = stream.size();
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_data = new byte[_dataSize];
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if (!stream.seek(0))
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error("Failed to seek to 0 in the save archive");
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if (!stream.read(_data, _dataSize))
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error("Failed to read %u bytes from save archive", _dataSize);
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}
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void SaveArchive::loadParty() {
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// Load in the character roster and active party
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Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
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Common::Serializer sChr(chr, nullptr);
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_party->_roster.synchronize(sChr);
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delete chr;
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Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
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Common::Serializer sPty(pty, nullptr);
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_party->synchronize(sPty);
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delete pty;
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}
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void SaveArchive::reset(CCArchive *src) {
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Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
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File fIn;
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_newData.clear();
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g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0);
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const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
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for (int i = 0; i < 6; ++i) {
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Common::Path filename(Common::String::format("%.4x", RESOURCES[i]));
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if (src->hasFile(filename)) {
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// Read in the next resource
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fIn.open(filename, *src);
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size_t size = fIn.size();
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byte *data = new byte[size];
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if (fIn.read(data, size) != size) {
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delete[] data;
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error("Failed to read %zu bytes from resource '%s' in save archive", size, filename.toString().c_str());
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}
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// Copy it to the combined savefile resource
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saveFile.write(data, size);
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delete[] data;
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fIn.close();
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}
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}
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assert(saveFile.size() > 0);
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Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
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load(f);
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}
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void SaveArchive::save(Common::WriteStream &s) {
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// Save the character stats and active party
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OutFile chr("maze.chr", this);
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XeenSerializer sChr(nullptr, &chr);
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_party->_roster.synchronize(sChr);
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chr.finalize();
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OutFile pty("maze.pty", this);
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Common::Serializer sPty(nullptr, &pty);
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_party->synchronize(sPty);
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pty.finalize();
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// First caclculate new offsets and total filesize
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_dataSize = _index.size() * 8 + 2;
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for (uint idx = 0; idx < _index.size(); ++idx) {
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_index[idx]._writeOffset = (idx == 0) ? _dataSize :
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_index[idx - 1]._writeOffset + _index[idx - 1]._size;
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_dataSize += _index[idx]._size;
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}
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s.writeUint32LE(_dataSize);
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// Save out the index
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SubWriteStream dataStream(&s);
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saveIndex(dataStream);
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// Save out each resource in turn
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for (uint idx = 0; idx < _index.size(); ++idx) {
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// Get the entry
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Common::SeekableReadStream *entry = createReadStreamForMember(_index[idx]._id);
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size_t size = entry->size();
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byte *data = new byte[size];
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if (entry->read(data, size) != size) {
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delete[] data;
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delete entry;
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error("Failed to read %zu bytes from entry %hu", size, _index[idx]._id);
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}
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// Write it out to the savegame
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assert(dataStream.pos() == _index[idx]._writeOffset);
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dataStream.write(data, size);
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delete[] data;
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delete entry;
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}
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}
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void SaveArchive::replaceEntry(uint16 id, const byte *data, size_t size) {
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// Delete any prior set entry
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if (_newData.contains(id))
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delete _newData[id];
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// Create a new entry and write out the data to it
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Common::MemoryWriteStreamDynamic *out = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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out->write(data, size);
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_newData[id] = out;
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// Update the index with the entry's size for later convenience when creating savegames
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for (uint idx = 0; idx < _index.size(); ++idx) {
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if (_index[idx]._id == id) {
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_index[idx]._size = size;
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break;
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}
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}
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}
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/*------------------------------------------------------------------------*/
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OutFile::OutFile(const Common::Path &filename) :
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_filename(filename), _backingStream(DisposeAfterUse::YES) {
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FileManager &files = *g_vm->_files;
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_archive = files._currentSave;
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}
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OutFile::OutFile(const Common::Path &filename, SaveArchive *archive) :
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_filename(filename), _archive(archive), _backingStream(DisposeAfterUse::YES) {
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}
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OutFile::OutFile(const Common::Path &filename, int ccMode) :
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_filename(filename), _backingStream(DisposeAfterUse::YES) {
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FileManager &files = *g_vm->_files;
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g_vm->_files->setGameCc(ccMode);
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_archive = files._currentSave;
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}
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uint32 OutFile::write(const void *dataPtr, uint32 dataSize) {
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return _backingStream.write(dataPtr, dataSize);
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}
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int64 OutFile::pos() const {
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return _backingStream.pos();
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}
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void OutFile::finalize() {
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uint16 id = BaseCCArchive::convertNameToId(_filename);
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_archive->replaceEntry(id, _backingStream.getData(), _backingStream.size());
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}
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} // End of namespace Xeen
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} // End of namespace MM
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