/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/engine_data.h"
#include "common/memstream.h"
#include "common/substream.h"
#include "common/textconsole.h"
#include "mm/xeen/xeen.h"
#include "mm/xeen/files.h"
#include "mm/xeen/saves.h"
namespace MM {
namespace Xeen {
FileManager::FileManager(XeenEngine *vm) {
_ccNum = vm->getGameID() == GType_DarkSide;
_xeenCc = _darkCc = _introCc = nullptr;
_xeenSave = _darkSave = nullptr;
_currentSave = nullptr;
_currentArchive = nullptr;
}
FileManager::~FileManager() {
SearchMan.remove("intro");
SearchMan.remove("data");
delete _xeenCc;
delete _darkCc;
}
bool FileManager::setup() {
if (g_vm->getGameID() == GType_Swords) {
_xeenCc = nullptr;
_darkCc = new CCArchive("swrd.cc", "xeen", true);
} else {
_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr :
new CCArchive("xeen.cc", "xeen", true);
_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr :
new CCArchive("dark.cc", "dark", true);
}
if (Common::File::exists("intro.cc")) {
_introCc = new CCArchive("intro.cc", "intro", true);
SearchMan.add("intro", _introCc);
}
_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ?
_darkCc : _xeenCc;
assert(_currentArchive);
// Set up the engine data file
Common::U32String errMsg;
if (!Common::load_engine_data("mm.dat", "xeen", 1, 1, errMsg)) {
GUIErrorMessage(errMsg);
return false;
}
return true;
}
void FileManager::setGameCc(int ccMode) {
if (ccMode != 2) {
if (g_vm->getGameID() != GType_WorldOfXeen)
ccMode = g_vm->getGameID() == GType_Clouds ? 0 : 1;
}
File::setCurrentArchive(ccMode);
_ccNum = ccMode != 0;
}
void FileManager::load(Common::SeekableReadStream &stream) {
setGameCc(stream.readByte());
}
void FileManager::save(Common::WriteStream &s) {
s.writeByte(_ccNum ? 1 : 0);
}
/*------------------------------------------------------------------------*/
SaveArchive::SaveArchive(Party *party) : BaseCCArchive(), _party(party), _data(nullptr), _dataSize(0) {
}
SaveArchive::~SaveArchive() {
for (Common::HashMap::iterator it = _newData.begin(); it != _newData.end(); ++it) {
delete (*it)._value;
}
delete[] _data;
}
Common::SeekableReadStream *SaveArchive::createReadStreamForMember(const Common::Path &path) const {
// If the given resource has already been perviously "written" to the
// save manager, then return that new resource
uint16 id = BaseCCArchive::convertNameToId(path);
return createReadStreamForMember(id);
}
Common::SeekableReadStream *SaveArchive::createReadStreamForMember(uint16 id) const {
if (_newData.contains(id)) {
Common::MemoryWriteStreamDynamic *stream = _newData[id];
return new Common::MemoryReadStream(stream->getData(), stream->size());
}
// Retrieve the resource from the loaded savefile
CCEntry ccEntry;
if (getHeaderEntry(id, ccEntry)) {
// Open the correct CC entry
return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
}
return nullptr;
}
void SaveArchive::load(Common::SeekableReadStream &stream) {
_newData.clear();
loadIndex(stream);
delete[] _data;
_dataSize = stream.size();
_data = new byte[_dataSize];
if (!stream.seek(0))
error("Failed to seek to 0 in the save archive");
if (!stream.read(_data, _dataSize))
error("Failed to read %u bytes from save archive", _dataSize);
}
void SaveArchive::loadParty() {
// Load in the character roster and active party
Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
Common::Serializer sChr(chr, nullptr);
_party->_roster.synchronize(sChr);
delete chr;
Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
Common::Serializer sPty(pty, nullptr);
_party->synchronize(sPty);
delete pty;
}
void SaveArchive::reset(CCArchive *src) {
Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
File fIn;
_newData.clear();
g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0);
const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
for (int i = 0; i < 6; ++i) {
Common::Path filename(Common::String::format("%.4x", RESOURCES[i]));
if (src->hasFile(filename)) {
// Read in the next resource
fIn.open(filename, *src);
size_t size = fIn.size();
byte *data = new byte[size];
if (fIn.read(data, size) != size) {
delete[] data;
error("Failed to read %zu bytes from resource '%s' in save archive", size, filename.toString().c_str());
}
// Copy it to the combined savefile resource
saveFile.write(data, size);
delete[] data;
fIn.close();
}
}
assert(saveFile.size() > 0);
Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
load(f);
}
void SaveArchive::save(Common::WriteStream &s) {
// Save the character stats and active party
OutFile chr("maze.chr", this);
XeenSerializer sChr(nullptr, &chr);
_party->_roster.synchronize(sChr);
chr.finalize();
OutFile pty("maze.pty", this);
Common::Serializer sPty(nullptr, &pty);
_party->synchronize(sPty);
pty.finalize();
// First caclculate new offsets and total filesize
_dataSize = _index.size() * 8 + 2;
for (uint idx = 0; idx < _index.size(); ++idx) {
_index[idx]._writeOffset = (idx == 0) ? _dataSize :
_index[idx - 1]._writeOffset + _index[idx - 1]._size;
_dataSize += _index[idx]._size;
}
s.writeUint32LE(_dataSize);
// Save out the index
SubWriteStream dataStream(&s);
saveIndex(dataStream);
// Save out each resource in turn
for (uint idx = 0; idx < _index.size(); ++idx) {
// Get the entry
Common::SeekableReadStream *entry = createReadStreamForMember(_index[idx]._id);
size_t size = entry->size();
byte *data = new byte[size];
if (entry->read(data, size) != size) {
delete[] data;
delete entry;
error("Failed to read %zu bytes from entry %hu", size, _index[idx]._id);
}
// Write it out to the savegame
assert(dataStream.pos() == _index[idx]._writeOffset);
dataStream.write(data, size);
delete[] data;
delete entry;
}
}
void SaveArchive::replaceEntry(uint16 id, const byte *data, size_t size) {
// Delete any prior set entry
if (_newData.contains(id))
delete _newData[id];
// Create a new entry and write out the data to it
Common::MemoryWriteStreamDynamic *out = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
out->write(data, size);
_newData[id] = out;
// Update the index with the entry's size for later convenience when creating savegames
for (uint idx = 0; idx < _index.size(); ++idx) {
if (_index[idx]._id == id) {
_index[idx]._size = size;
break;
}
}
}
/*------------------------------------------------------------------------*/
OutFile::OutFile(const Common::Path &filename) :
_filename(filename), _backingStream(DisposeAfterUse::YES) {
FileManager &files = *g_vm->_files;
_archive = files._currentSave;
}
OutFile::OutFile(const Common::Path &filename, SaveArchive *archive) :
_filename(filename), _archive(archive), _backingStream(DisposeAfterUse::YES) {
}
OutFile::OutFile(const Common::Path &filename, int ccMode) :
_filename(filename), _backingStream(DisposeAfterUse::YES) {
FileManager &files = *g_vm->_files;
g_vm->_files->setGameCc(ccMode);
_archive = files._currentSave;
}
uint32 OutFile::write(const void *dataPtr, uint32 dataSize) {
return _backingStream.write(dataPtr, dataSize);
}
int64 OutFile::pos() const {
return _backingStream.pos();
}
void OutFile::finalize() {
uint16 id = BaseCCArchive::convertNameToId(_filename);
_archive->replaceEntry(id, _backingStream.getData(), _backingStream.size());
}
} // End of namespace Xeen
} // End of namespace MM