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scummvm-cursorfix/engines/mm/xeen/dialogs/dialogs_quick_fight.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_DIALOGS_QUICK_FIGHT_H
#define XEEN_DIALOGS_QUICK_FIGHT_H
#include "mm/xeen/character.h"
#include "mm/xeen/dialogs/dialogs.h"
#include "mm/xeen/sprites.h"
namespace MM {
namespace Xeen {
class QuickFight : public ButtonContainer {
private:
SpriteResource _icons;
Character *_currentChar;
private:
/**
* Constructor
*/
QuickFight(XeenEngine *vm, Character *currentChar);
/**
* Executes the display of the dialog
*/
void execute();
/**
* Load butons for the dialog
*/
void loadButtons();
#ifdef USE_TTS
/**
* Sets up button texts
* @param text Text for buttons, with each button text separated by newlines
*/
void setUpButtons(const Common::String &text);
#endif
public:
/**
* Show the dialog
*/
static void show(XeenEngine *vm, Character *currentChar);
};
} // End of namespace Xeen
} // End of namespace MM
#endif