/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_DIALOGS_QUICK_FIGHT_H #define XEEN_DIALOGS_QUICK_FIGHT_H #include "mm/xeen/character.h" #include "mm/xeen/dialogs/dialogs.h" #include "mm/xeen/sprites.h" namespace MM { namespace Xeen { class QuickFight : public ButtonContainer { private: SpriteResource _icons; Character *_currentChar; private: /** * Constructor */ QuickFight(XeenEngine *vm, Character *currentChar); /** * Executes the display of the dialog */ void execute(); /** * Load butons for the dialog */ void loadButtons(); #ifdef USE_TTS /** * Sets up button texts * @param text Text for buttons, with each button text separated by newlines */ void setUpButtons(const Common::String &text); #endif public: /** * Show the dialog */ static void show(XeenEngine *vm, Character *currentChar); }; } // End of namespace Xeen } // End of namespace MM #endif