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scummvm-cursorfix/engines/mm/xeen/dialogs/dialogs_quests.cpp
2026-02-02 04:50:13 +01:00

309 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "mm/xeen/dialogs/dialogs_quests.h"
#include "mm/xeen/events.h"
#include "mm/xeen/party.h"
#include "mm/xeen/xeen.h"
namespace MM {
namespace Xeen {
enum QuestButtonTTSTextIndex {
kQuestItems = 0,
kQuestCurrentQuests = 1,
kQuestAutoNotes = 2,
kQuestUp = 3,
kQuestDown = 4,
kQuestExit = 5
};
#define MAX_DIALOG_LINES 128
void Quests::show(XeenEngine *vm) {
Quests *dlg = new Quests(vm);
dlg->execute();
delete dlg;
}
void Quests::execute() {
EventsManager &events = *_vm->_events;
Party &party = *_vm->_party;
Windows &windows = *_vm->_windows;
Mode oldMode = _vm->_mode;
int count = 0;
bool headerShown = false;
int topRow = 0;
const char **questItemNames = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : Res.QUEST_ITEM_NAMES;
int itemsCount = (g_vm->getGameID() == GType_Swords) ? TOTAL_QUEST_ITEMS_SWORDS : TOTAL_QUEST_ITEMS;
const char *title1 = (g_vm->getGameID() == GType_Swords) ? Res.SWORDS_OF_XEEN_LINE : Res.CLOUDS_OF_XEEN_LINE;
addButtons();
loadQuestNotes();
enum { QUEST_ITEMS, CURRENT_QUESTS, AUTO_NOTES } mode = QUEST_ITEMS;
bool windowFlag;
if (windows[29]._enabled) {
windowFlag = false;
} else {
windows[29].open();
windows[30].open();
windowFlag = true;
}
Common::String ttsButtons;
windows[29].writeString(Res.QUESTS_DIALOG_TEXT, false, &ttsButtons);
#ifdef USE_TTS
_vm->stopTextToSpeech();
setButtonTexts(ttsButtons);
#endif
drawButtons(&windows[0]);
Common::String ttsMessage;
while (!_vm->shouldExit()) {
Common::String lines[MAX_DIALOG_LINES];
switch (mode) {
case QUEST_ITEMS:
for (int idx = 0; idx < itemsCount; ++idx)
lines[idx] = "\b \b*";
count = 0;
headerShown = false;
for (int idx = 0; idx < itemsCount; ++idx) {
if (party._questItems[idx]) {
if (!count ) {
if (_vm->getGameID() == GType_Swords)
lines[count++] = Res.SWORDS_OF_XEEN_LINE;
else if (idx < 35)
lines[count++] = Res.CLOUDS_OF_XEEN_LINE;
} else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
bool multiFlag = false;
if (_vm->getGameID() == GType_Swords) {
multiFlag = (idx == 20) || (idx == 27) || (idx == 41);
} else {
switch (idx) {
case 17:
case 26:
case 79:
case 80:
case 81:
case 82:
case 83:
case 84:
multiFlag = true;
break;
default:
break;
}
}
if (multiFlag) {
lines[count++] = Common::String::format("%d %s%c",
party._questItems[idx], questItemNames[idx],
party._questItems[idx] == 1 ? ' ' : 's');
} else {
lines[count++] = questItemNames[idx];
}
}
}
ttsMessage.clear();
if (count == 0) {
windows[30].writeString(Res.NO_QUEST_ITEMS);
} else {
windows[30].writeString(Common::String::format(Res.QUEST_ITEMS_DATA,
lines[topRow].c_str(), lines[topRow + 1].c_str(),
lines[topRow + 2].c_str(), lines[topRow + 3].c_str(),
lines[topRow + 4].c_str(), lines[topRow + 5].c_str(),
lines[topRow + 6].c_str(), lines[topRow + 7].c_str(),
lines[topRow + 8].c_str()
), false, &ttsMessage);
ttsMessage.replace('*', ' ');
#ifdef USE_TTS
_vm->sayText(ttsMessage);
#endif
}
break;
case CURRENT_QUESTS:
for (int idx = 0; idx < itemsCount; ++idx)
lines[idx] = "";
count = 0;
headerShown = false;
for (int idx = 0; idx < TOTAL_QUEST_FLAGS; ++idx) {
if (party._questFlags[idx + 1]) {
if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) {
lines[count++] = title1;
}
if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
lines[count++] = _questNotes[idx];
}
}
if (count == 0)
lines[1] = Res.NO_CURRENT_QUESTS;
ttsMessage.clear();
windows[30].writeString(Common::String::format(Res.CURRENT_QUESTS_DATA,
lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str()), false, &ttsMessage);
ttsMessage.replace('*', ' ');
#ifdef USE_TTS
_vm->sayText(ttsMessage);
#endif
break;
case AUTO_NOTES: {
int max, offset;
switch (_vm->getGameID()) {
case GType_Swords:
max = 49;
offset = 51;
break;
case GType_Clouds:
max = MAX_DIALOG_LINES;
offset = 31;
break;
default:
max = MAX_DIALOG_LINES;
offset = 56;
break;
}
for (int idx = 0; idx < max; ++idx)
lines[idx] = "";
count = 0;
headerShown = false;
for (int idx = 0; idx < max; ++idx) {
if (party._worldFlags[idx + (_vm->getGameID() != GType_Swords ? 1 : 0)]) {
if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 72)) {
lines[count++] = title1;
}
if (idx >= 72 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
lines[count++] = _questNotes[idx + offset];
}
}
if (count == 0)
lines[1] = Res.NO_AUTO_NOTES;
windows[30].writeString(Common::String::format(Res.AUTO_NOTES_DATA,
lines[topRow].c_str(), lines[topRow + 1].c_str(),
lines[topRow + 2].c_str(), lines[topRow + 3].c_str(),
lines[topRow + 4].c_str(), lines[topRow + 5].c_str(),
lines[topRow + 6].c_str(), lines[topRow + 7].c_str(),
lines[topRow + 8].c_str()
));
break;
}
default:
break;
}
windows[30].writeString("\v000\t000");
windows[24].update();
#ifdef USE_TTS
g_vm->sayText(ttsButtons);
#endif
// Key handling
_buttonValue = 0;
while (!_vm->shouldExit() && !_buttonValue) {
events.pollEventsAndWait();
checkEvents(_vm);
}
if (_buttonValue == Common::KEYCODE_ESCAPE)
break;
if (Res.KeyConstants.DialogsQuests.KEY_AUTO_NOTES == _buttonValue) {
mode = AUTO_NOTES;
topRow = 0;
} else if (Res.KeyConstants.DialogsQuests.KEY_QUEST_ITEMS == _buttonValue) {
mode = QUEST_ITEMS;
topRow = 0;
} else if (Res.KeyConstants.DialogsQuests.KEY_CURRENT_QUESTS == _buttonValue) {
mode = CURRENT_QUESTS;
topRow = 0;
} else if (Common::KEYCODE_HOME == _buttonValue) {
topRow = 0;
} else if (Common::KEYCODE_END == _buttonValue) {
topRow = MAX(count - 1, 0);
} else if (Common::KEYCODE_PAGEUP == _buttonValue) {
topRow = MAX(topRow - 3, 0);
} else if (Common::KEYCODE_PAGEDOWN == _buttonValue) {
topRow = CLIP(topRow + 3, 0, MAX(count - 1, 0));
} else if (Common::KEYCODE_UP == _buttonValue ||
Common::KEYCODE_KP8 == _buttonValue ||
Common::KEYCODE_u == _buttonValue) {
topRow = MAX(topRow - 1, 0);
} else if (Common::KEYCODE_DOWN == _buttonValue ||
Common::KEYCODE_KP2 == _buttonValue ||
Common::KEYCODE_d == _buttonValue) {
topRow = CLIP(topRow + 1, 0, MAX(count - 1, 0));
}
}
if (windowFlag) {
windows[30].close();
windows[29].close();
}
_vm->_mode = oldMode;
}
void Quests::addButtons() {
_iconSprites.load("quest.icn");
addButton(Common::Rect(12, 109, 36, 129), Res.KeyConstants.DialogsQuests.KEY_QUEST_ITEMS, &_iconSprites, kQuestItems);
addButton(Common::Rect(80, 109, 104, 129), Res.KeyConstants.DialogsQuests.KEY_CURRENT_QUESTS, &_iconSprites, kQuestCurrentQuests);
addButton(Common::Rect(148, 109, 172, 129), Res.KeyConstants.DialogsQuests.KEY_AUTO_NOTES, &_iconSprites, kQuestAutoNotes);
addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_UP, &_iconSprites, kQuestUp);
addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_DOWN, &_iconSprites, kQuestDown);
addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites, kQuestExit);
}
void Quests::loadQuestNotes() {
File f("qnotes.bin", 1);
while (f.pos() < f.size())
_questNotes.push_back(f.readString());
f.close();
}
} // End of namespace Xeen
} // End of namespace MM