137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mm/xeen/dialogs/dialogs_message.h"
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#include "mm/xeen/events.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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void MessageDialog::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
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MessageDialog *dlg = new MessageDialog(vm);
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dlg->execute(msg, waitType);
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delete dlg;
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}
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void MessageDialog::execute(const Common::String &msg, MessageWaitType waitType) {
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EventsManager &events = *_vm->_events;
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Windows &windows = *_vm->_windows;
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Window &w = windows[6];
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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w.open();
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w.writeString(msg);
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w.update();
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switch (waitType) {
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case WT_FREEZE_WAIT:
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while (!_vm->shouldExit() && !events.isKeyMousePressed())
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events.pollEventsAndWait();
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events.clearEvents();
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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break;
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case WT_ANIMATED_WAIT:
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if (g_vm->_locations->isActive() && (windows[11]._enabled || _vm->_mode == MODE_INTERACTIVE7)) {
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g_vm->_locations->wait();
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break;
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}
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// fall through
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case WT_NONFREEZED_WAIT:
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do {
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events.updateGameCounter();
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_vm->_interface->draw3d(true);
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events.wait(1);
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if (checkEvents(_vm))
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break;
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} while (!_vm->shouldExit() && !_buttonValue);
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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break;
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case WT_LOC_WAIT:
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g_vm->_locations->wait();
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break;
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default:
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break;
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}
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w.close();
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}
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/*------------------------------------------------------------------------*/
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void ErrorScroll::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) {
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Common::String s = Common::String::format("\x3""c\v010\t000%s", msg.c_str());
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MessageDialog::show(vm, s, waitType);
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}
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/*------------------------------------------------------------------------*/
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void CantCast::show(XeenEngine *vm, int spellId, int componentNum) {
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CantCast *dlg = new CantCast(vm);
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dlg->execute(spellId, componentNum);
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delete dlg;
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}
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void CantCast::execute(int spellId, int componentNum) {
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EventsManager &events = *_vm->_events;
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Sound &sound = *_vm->_sound;
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Spells &spells = *_vm->_spells;
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Windows &windows = *_vm->_windows;
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Window &w = windows[6];
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Mode oldMode = _vm->_mode;
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_vm->_mode = MODE_FF;
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sound.playFX(21);
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w.open();
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w.writeString(Common::String::format(Res.NOT_ENOUGH_TO_CAST,
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Res.SPELL_CAST_COMPONENTS[componentNum - 1],
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spells._spellNames[spellId].c_str()
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));
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w.update();
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do {
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events.pollEventsAndWait();
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} while (!_vm->shouldExit() && !events.isKeyMousePressed());
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events.clearEvents();
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w.close();
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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_vm->_mode = oldMode;
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}
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} // End of namespace Xeen
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} // End of namespace MM
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