74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/which_item.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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WhichItem::WhichItem() : ScrollView("WhichItem") {
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_bounds = Common::Rect(50, 103, 266, 139);
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addButton(&g_globals->_escSprites, Common::Point(176, 0), 0, KEYBIND_ESCAPE);
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}
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bool WhichItem::msgGame(const GameMessage &msg) {
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if (msg._name == "DISPLAY") {
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_msg = msg._stringValue;
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addView();
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return true;
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}
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return ScrollView::msgGame(msg);
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}
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void WhichItem::draw() {
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ScrollView::draw();
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writeString(10, 5, _msg);
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}
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bool WhichItem::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_6) {
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close();
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send("CharacterInventory", GameMessage("ITEM",
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msg.keycode - Common::KEYCODE_1));
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return true;
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} else {
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return false;
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}
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}
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bool WhichItem::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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send("CharacterInventory", GameMessage("ITEM", -1));
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return true;
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} else {
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return false;
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}
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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