/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/which_item.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { WhichItem::WhichItem() : ScrollView("WhichItem") { _bounds = Common::Rect(50, 103, 266, 139); addButton(&g_globals->_escSprites, Common::Point(176, 0), 0, KEYBIND_ESCAPE); } bool WhichItem::msgGame(const GameMessage &msg) { if (msg._name == "DISPLAY") { _msg = msg._stringValue; addView(); return true; } return ScrollView::msgGame(msg); } void WhichItem::draw() { ScrollView::draw(); writeString(10, 5, _msg); } bool WhichItem::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_6) { close(); send("CharacterInventory", GameMessage("ITEM", msg.keycode - Common::KEYCODE_1)); return true; } else { return false; } } bool WhichItem::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { close(); send("CharacterInventory", GameMessage("ITEM", -1)); return true; } else { return false; } } } // namespace ViewsEnh } // namespace MM1 } // namespace MM