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2026-02-02 04:50:13 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/wheel_spin.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
WheelSpin::WheelSpin() : ScrollView("WheelSpin") {
setBounds(Common::Rect(0, 90, 234, 200));
}
bool WheelSpin::msgFocus(const FocusMessage &msg) {
TextView::msgFocus(msg);
spin();
return true;
}
void WheelSpin::draw() {
ScrollView::draw();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
const Character &c = g_globals->_party[i];
writeLine(i, c._name, ALIGN_LEFT, 0);
writeLine(i, _results[i], ALIGN_LEFT, 100);
}
}
bool WheelSpin::msgKeypress(const KeypressMessage &msg) {
close();
return true;
}
bool WheelSpin::msgAction(const ActionMessage &msg) {
close();
return true;
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM