/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/wheel_spin.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { WheelSpin::WheelSpin() : ScrollView("WheelSpin") { setBounds(Common::Rect(0, 90, 234, 200)); } bool WheelSpin::msgFocus(const FocusMessage &msg) { TextView::msgFocus(msg); spin(); return true; } void WheelSpin::draw() { ScrollView::draw(); for (uint i = 0; i < g_globals->_party.size(); ++i) { const Character &c = g_globals->_party[i]; writeLine(i, c._name, ALIGN_LEFT, 0); writeLine(i, _results[i], ALIGN_LEFT, 100); } } bool WheelSpin::msgKeypress(const KeypressMessage &msg) { close(); return true; } bool WheelSpin::msgAction(const ActionMessage &msg) { close(); return true; } } // namespace ViewsEnh } // namespace MM1 } // namespace MM