105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_LOCATIONS_LOCATION_H
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#define MM1_VIEWS_ENH_LOCATIONS_LOCATION_H
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#include "mm/mm1/views_enh/party_view.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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class Location : public PartyView {
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protected:
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Shared::Xeen::SpriteResource _escSprite;
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int _locationId = -1;
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protected:
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/**
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* Called when an active timeout countdown expired
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*/
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void timeout() override {
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leave();
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}
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/**
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* Subtract gold from current character
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*/
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bool subtractGold(uint amount);
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/**
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* Display a message
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*/
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void displayMessage(const Common::String &msg);
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/**
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* Displays not enough gold
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*/
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void notEnoughGold();
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/**
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* Displays backpack is full
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*/
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void backpackFull();
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public:
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Location(const Common::String &name, int locationId);
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/**
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* Game message handler
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*/
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bool msgGame(const GameMessage &msg) override;
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/**
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* Called when a message is finished being shown
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*/
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virtual void messageShown() {
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leave();
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}
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/**
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* Leave the location, turning around
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*/
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void leave();
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bool msgUnfocus(const UnfocusMessage &msg) override;
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/**
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* Draw the location
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*/
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void draw() override;
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/**
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* Tick handler
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*/
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bool tick() override;
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};
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} // namespace Locations
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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