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2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_LOCATIONS_LOCATION_H
#define MM1_VIEWS_ENH_LOCATIONS_LOCATION_H
#include "mm/mm1/views_enh/party_view.h"
#include "mm/shared/xeen/sprites.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Locations {
class Location : public PartyView {
protected:
Shared::Xeen::SpriteResource _escSprite;
int _locationId = -1;
protected:
/**
* Called when an active timeout countdown expired
*/
void timeout() override {
leave();
}
/**
* Subtract gold from current character
*/
bool subtractGold(uint amount);
/**
* Display a message
*/
void displayMessage(const Common::String &msg);
/**
* Displays not enough gold
*/
void notEnoughGold();
/**
* Displays backpack is full
*/
void backpackFull();
public:
Location(const Common::String &name, int locationId);
/**
* Game message handler
*/
bool msgGame(const GameMessage &msg) override;
/**
* Called when a message is finished being shown
*/
virtual void messageShown() {
leave();
}
/**
* Leave the location, turning around
*/
void leave();
bool msgUnfocus(const UnfocusMessage &msg) override;
/**
* Draw the location
*/
void draw() override;
/**
* Tick handler
*/
bool tick() override;
};
} // namespace Locations
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif