/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_LOCATIONS_LOCATION_H #define MM1_VIEWS_ENH_LOCATIONS_LOCATION_H #include "mm/mm1/views_enh/party_view.h" #include "mm/shared/xeen/sprites.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { class Location : public PartyView { protected: Shared::Xeen::SpriteResource _escSprite; int _locationId = -1; protected: /** * Called when an active timeout countdown expired */ void timeout() override { leave(); } /** * Subtract gold from current character */ bool subtractGold(uint amount); /** * Display a message */ void displayMessage(const Common::String &msg); /** * Displays not enough gold */ void notEnoughGold(); /** * Displays backpack is full */ void backpackFull(); public: Location(const Common::String &name, int locationId); /** * Game message handler */ bool msgGame(const GameMessage &msg) override; /** * Called when a message is finished being shown */ virtual void messageShown() { leave(); } /** * Leave the location, turning around */ void leave(); bool msgUnfocus(const UnfocusMessage &msg) override; /** * Draw the location */ void draw() override; /** * Tick handler */ bool tick() override; }; } // namespace Locations } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif