120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "mm/mm1/views_enh/characters.h"
|
|
#include "mm/mm1/globals.h"
|
|
#include "mm/mm1/mm1.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace ViewsEnh {
|
|
|
|
Characters::Characters() : ScrollView("Characters") {
|
|
_bounds.setBorderSize(10);
|
|
_escSprite.load("esc.icn");
|
|
addButton(&_escSprite, Common::Point(120, 172), 0, KEYBIND_ESCAPE, true);
|
|
}
|
|
|
|
void Characters::draw() {
|
|
ScrollView::draw();
|
|
Graphics::ManagedSurface s = getSurface();
|
|
Roster &roster = g_globals->_roster;
|
|
_charIndexes.clear();
|
|
|
|
// Write title
|
|
setReduced(false);
|
|
writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE);
|
|
|
|
if (g_globals->_roster.empty()) {
|
|
writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
|
|
|
|
} else {
|
|
// Write out the roster
|
|
setReduced(true);
|
|
|
|
for (uint charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
|
|
if (!roster._towns[charNum])
|
|
continue;
|
|
const Character &c = roster[charNum];
|
|
_charIndexes.push_back(charNum);
|
|
int idx = _charIndexes.size() - 1;
|
|
|
|
// Build up character portrait and/or frame
|
|
Graphics::ManagedSurface portrait;
|
|
portrait.create(30, 30);
|
|
c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
|
|
|
|
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
|
|
* (idx % 3), 20 + 20 * (idx / 3));
|
|
s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
|
|
Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
|
|
|
|
writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
|
|
}
|
|
|
|
setReduced(false);
|
|
writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE);
|
|
}
|
|
|
|
writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
|
|
}
|
|
|
|
bool Characters::msgMouseDown(const MouseDownMessage &msg) {
|
|
// Cycle through portraits
|
|
for (uint idx = 0; idx < _charIndexes.size(); ++idx) {
|
|
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
|
|
* (idx % 3), 20 + 20 * (idx / 3));
|
|
|
|
if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
|
|
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[idx]];
|
|
_characterView.addView();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return ScrollView::msgMouseDown(msg);
|
|
}
|
|
|
|
bool Characters::msgKeypress(const KeypressMessage &msg) {
|
|
if (msg.keycode >= Common::KEYCODE_a &&
|
|
msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charIndexes.size())) {
|
|
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[msg.keycode - Common::KEYCODE_a]];
|
|
_characterView.addView();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Characters::msgAction(const ActionMessage &msg) {
|
|
switch (msg._action) {
|
|
case KEYBIND_ESCAPE:
|
|
replaceView("MainMenu");
|
|
return true;
|
|
default:
|
|
return ScrollView::msgAction(msg);
|
|
}
|
|
}
|
|
|
|
} // namespace ViewsEnh
|
|
} // namespace MM1
|
|
} // namespace MM
|