/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/characters.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace ViewsEnh { Characters::Characters() : ScrollView("Characters") { _bounds.setBorderSize(10); _escSprite.load("esc.icn"); addButton(&_escSprite, Common::Point(120, 172), 0, KEYBIND_ESCAPE, true); } void Characters::draw() { ScrollView::draw(); Graphics::ManagedSurface s = getSurface(); Roster &roster = g_globals->_roster; _charIndexes.clear(); // Write title setReduced(false); writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE); if (g_globals->_roster.empty()) { writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE); } else { // Write out the roster setReduced(true); for (uint charNum = 0; charNum < ROSTER_COUNT; ++charNum) { if (!roster._towns[charNum]) continue; const Character &c = roster[charNum]; _charIndexes.push_back(charNum); int idx = _charIndexes.size() - 1; // Build up character portrait and/or frame Graphics::ManagedSurface portrait; portrait.create(30, 30); c._faceSprites.draw(&portrait, 0, Common::Point(0, 0)); Common::Point pt(_innerBounds.left + _innerBounds.width() / 3 * (idx % 3), 20 + 20 * (idx / 3)); s.blitFrom(portrait, Common::Rect(0, 0, 30, 30), Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17)); writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name); } setReduced(false); writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE); } writeString(135, 174, STRING["enhdialogs.misc.go_back"]); } bool Characters::msgMouseDown(const MouseDownMessage &msg) { // Cycle through portraits for (uint idx = 0; idx < _charIndexes.size(); ++idx) { Common::Point pt(_innerBounds.left + _innerBounds.width() / 3 * (idx % 3), 20 + 20 * (idx / 3)); if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) { g_globals->_currCharacter = &g_globals->_roster[_charIndexes[idx]]; _characterView.addView(); return true; } } return ScrollView::msgMouseDown(msg); } bool Characters::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_a && msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charIndexes.size())) { g_globals->_currCharacter = &g_globals->_roster[_charIndexes[msg.keycode - Common::KEYCODE_a]]; _characterView.addView(); return true; } return false; } bool Characters::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_ESCAPE: replaceView("MainMenu"); return true; default: return ScrollView::msgAction(msg); } } } // namespace ViewsEnh } // namespace MM1 } // namespace MM