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2026-02-02 04:50:13 +01:00

134 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/unlock.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
Unlock::Unlock() : TextView("Unlock") {
_bounds = getLineBounds(20, 24);
}
bool Unlock::msgGame(const GameMessage &msg) {
if (msg._name != "SHOW")
return false;
byte walls = g_maps->_currentWalls & g_maps->_forwardMask;
if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) {
g_globals->_party.checkPartyDead();
return true;
}
int offset;
if (!(walls & 0x55)) {
offset = 1;
} else if (!(walls & 0xaa)) {
offset = 0;
} else {
offset = 2;
}
if (g_maps->_currentMap->dataByte(30 + offset) != 1) {
g_globals->_party.checkPartyDead();
return true;
}
if (g_globals->_party.size() > 1) {
// Select the character to use
open();
} else {
// With only one party member, they're automatically used
charSelected(0);
}
return true;
}
bool Unlock::msgFocus(const FocusMessage &msg) {
return true;
}
void Unlock::draw() {
clearSurface();
writeString(4, 1, Common::String::format(
STRING["dialogs.misc.who_will_try"].c_str(),
'0' + g_globals->_party.size()));
escToGoBack(0, 3);
}
bool Unlock::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= (Common::KEYCODE_0 + (int)g_globals->_party.size())) {
// Character selected
charSelected(msg.keycode - Common::KEYCODE_1);
}
return true;
}
bool Unlock::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
return true;
}
return false;
}
void Unlock::charSelected(uint charIndex) {
Character &c = g_globals->_party[charIndex];
g_globals->_currCharacter = &c;
if (c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) {
Sound::sound(SOUND_2);
draw();
} else {
if (isFocused())
close();
int val = g_maps->_currentMap->dataByte(Maps::MAP_49) * 4 +
getRandomNumber(100);
if (val < c._trapCtr) {
g_maps->_currentMap->unlockDoor();
send(InfoMessage(11, 1, STRING["dialogs.unlock.success"]));
} else if (getRandomNumber(100) <
g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) {
send(InfoMessage(8, 1, STRING["dialogs.unlock.failed"]));
} else {
g_maps->_currentMap->unlockDoor();
send("Trap", GameMessage("TRIGGER"));
}
}
}
} // namespace Views
} // namespace MM1
} // namespace MM