/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/unlock.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { Unlock::Unlock() : TextView("Unlock") { _bounds = getLineBounds(20, 24); } bool Unlock::msgGame(const GameMessage &msg) { if (msg._name != "SHOW") return false; byte walls = g_maps->_currentWalls & g_maps->_forwardMask; if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) { g_globals->_party.checkPartyDead(); return true; } int offset; if (!(walls & 0x55)) { offset = 1; } else if (!(walls & 0xaa)) { offset = 0; } else { offset = 2; } if (g_maps->_currentMap->dataByte(30 + offset) != 1) { g_globals->_party.checkPartyDead(); return true; } if (g_globals->_party.size() > 1) { // Select the character to use open(); } else { // With only one party member, they're automatically used charSelected(0); } return true; } bool Unlock::msgFocus(const FocusMessage &msg) { return true; } void Unlock::draw() { clearSurface(); writeString(4, 1, Common::String::format( STRING["dialogs.misc.who_will_try"].c_str(), '0' + g_globals->_party.size())); escToGoBack(0, 3); } bool Unlock::msgKeypress(const KeypressMessage &msg) { if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= (Common::KEYCODE_0 + (int)g_globals->_party.size())) { // Character selected charSelected(msg.keycode - Common::KEYCODE_1); } return true; } bool Unlock::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { close(); return true; } return false; } void Unlock::charSelected(uint charIndex) { Character &c = g_globals->_party[charIndex]; g_globals->_currCharacter = &c; if (c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) { Sound::sound(SOUND_2); draw(); } else { if (isFocused()) close(); int val = g_maps->_currentMap->dataByte(Maps::MAP_49) * 4 + getRandomNumber(100); if (val < c._trapCtr) { g_maps->_currentMap->unlockDoor(); send(InfoMessage(11, 1, STRING["dialogs.unlock.success"])); } else if (getRandomNumber(100) < g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) { send(InfoMessage(8, 1, STRING["dialogs.unlock.failed"])); } else { g_maps->_currentMap->unlockDoor(); send("Trap", GameMessage("TRIGGER")); } } } } // namespace Views } // namespace MM1 } // namespace MM