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2026-02-02 04:50:13 +01:00

149 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/locations/tavern.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
Tavern::Tavern() : Location("Tavern") {
}
bool Tavern::msgFocus(const FocusMessage &msg) {
send("View", GameMessage("LOCATION", LOC_TAVERN));
g_globals->_currCharacter = &g_globals->_party[0];
return true;
}
bool Tavern::msgKeypress(const KeypressMessage &msg) {
// If timed message display, end the waiting
if (endDelay())
return true;
switch (msg.keycode) {
case Common::KEYCODE_a:
haveADrink();
break;
case Common::KEYCODE_b:
tipBartender();
break;
case Common::KEYCODE_c:
listenForRumors();
break;
case Common::KEYCODE_g:
g_globals->_currCharacter->gatherGold();
redraw();
break;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
changeCharacter(msg.keycode - Common::KEYCODE_1);
break;
default:
break;
}
return true;
}
bool Tavern::msgAction(const ActionMessage &msg) {
if (endDelay())
return true;
if (msg._action == KEYBIND_ESCAPE) {
leave();
return true;
}
return false;
}
void Tavern::draw() {
Location::draw();
writeString(20, 1, STRING["dialogs.tavern.drink"]);
writeString(20, 2, STRING["dialogs.tavern.tip"]);
writeString(20, 3, STRING["dialogs.tavern.listen"]);
}
void Tavern::haveADrink() {
if (g_globals->_currCharacter->_condition) {
Sound::sound(SOUND_2);
displayMessage(STRING["dialogs.tavern.terrible"]);
} else if (subtractGold(1)) {
if (++g_globals->_currCharacter->_numDrinks < 3 ||
g_engine->getRandomNumber(10) <
g_globals->_currCharacter->_endurance) {
displayMessage(STRING["dialogs.tavern.great_stuff"]);
} else {
if (!(g_globals->_currCharacter->_condition & BAD_CONDITION))
g_globals->_currCharacter->_condition |= POISONED;
Sound::sound(SOUND_2);
displayMessage(13, STRING["dialogs.tavern.you_feel_sick"]);
}
}
}
void Tavern::tipBartender() {
if (g_globals->_currCharacter->_condition) {
displayMessage(STRING["dialogs.tavern.go_see_clerics"]);
} else if (subtractGold(1)) {
if (g_globals->_currCharacter->_numDrinks == 0) {
displayMessage(STRING["dialogs.tavern.have_a_drink"]);
} else if (g_engine->getRandomNumber(3) != 3) {
displayMessage(STRING["dialogs.tavern.have_another_round"]);
} else {
int townNum = g_maps->_currentMap->dataByte(Maps::MAP_ID);
displayMessage(STRING[Common::String::format(
"dialogs.tavern.tips.%d_%d",
townNum, g_globals->_currCharacter->_numDrinks
)]);
}
}
}
void Tavern::listenForRumors() {
Common::String msg = STRING["dialogs.tavern.rumors.none"];
if (!g_globals->_heardRumor) {
g_globals->_heardRumor = true;
msg = STRING[Common::String::format(
"dialogs.tavern.rumors.%d",
g_engine->getRandomNumber(16))];
}
displayMessage(msg);
}
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM