75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/blacksmith_sell_item.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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BlacksmithSellItem::BlacksmithSellItem() :
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BlacksmithSubview("BlacksmithSellItem") {
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_modeString = STRING["dialogs.location.sell"];
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}
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void BlacksmithSellItem::draw() {
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Location::draw();
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writeString(22, 0, STRING["dialogs.blacksmith.backpack"]);
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drawItems();
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}
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void BlacksmithSellItem::drawItems() {
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const Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint idx = 0; idx < INVENTORY_COUNT; ++idx) {
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writeChar(17, 1 + idx, 'A' + idx);
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writeString(") ");
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if (idx < inv.size()) {
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g_globals->_items.getItem(inv[idx]._id);
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writeString(g_globals->_currItem._name);
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_textPos.x = 35;
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writeNumber(g_globals->_currItem.getSellCost());
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}
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}
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}
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void BlacksmithSellItem::selectItem(uint index) {
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Character &c = *g_globals->_currCharacter;
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Inventory &inv = c._backpack;
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assert(index < inv.size());
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g_globals->_items.getItem(inv[index]._id);
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c._gold += g_globals->_currItem.getSellCost();
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inv.removeAt(index);
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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