/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/locations/blacksmith_sell_item.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { BlacksmithSellItem::BlacksmithSellItem() : BlacksmithSubview("BlacksmithSellItem") { _modeString = STRING["dialogs.location.sell"]; } void BlacksmithSellItem::draw() { Location::draw(); writeString(22, 0, STRING["dialogs.blacksmith.backpack"]); drawItems(); } void BlacksmithSellItem::drawItems() { const Inventory &inv = g_globals->_currCharacter->_backpack; for (uint idx = 0; idx < INVENTORY_COUNT; ++idx) { writeChar(17, 1 + idx, 'A' + idx); writeString(") "); if (idx < inv.size()) { g_globals->_items.getItem(inv[idx]._id); writeString(g_globals->_currItem._name); _textPos.x = 35; writeNumber(g_globals->_currItem.getSellCost()); } } } void BlacksmithSellItem::selectItem(uint index) { Character &c = *g_globals->_currCharacter; Inventory &inv = c._backpack; assert(index < inv.size()); g_globals->_items.getItem(inv[index]._id); c._gold += g_globals->_currItem.getSellCost(); inv.removeAt(index); } } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM