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2026-02-02 04:50:13 +01:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/interactions/lord_archer.h"
#include "mm/mm1/maps/map40.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Interactions {
LordArcher::LordArcher() : TextView("LordArcher") {
_bounds = getLineBounds(20, 24);
}
bool LordArcher::msgFocus(const FocusMessage &msg) {
Sound::sound(SOUND_3);
return TextView::msgFocus(msg);
}
void LordArcher::draw() {
clearSurface();
writeString(0, 1, STRING["maps.map40.archer"]);
}
bool LordArcher::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
MM1::Maps::Map40 &map = *static_cast<MM1::Maps::Map40 *>(g_maps->_currentMap);
close();
if (msg.keycode == Common::KEYCODE_y) {
map.archerSubmit();
} else {
map.archerResist();
}
}
return true;
}
} // namespace Interactions
} // namespace Views
} // namespace MM1
} // namespace MM