65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/interactions/lord_archer.h"
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#include "mm/mm1/maps/map40.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Interactions {
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LordArcher::LordArcher() : TextView("LordArcher") {
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_bounds = getLineBounds(20, 24);
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}
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bool LordArcher::msgFocus(const FocusMessage &msg) {
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Sound::sound(SOUND_3);
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return TextView::msgFocus(msg);
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}
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void LordArcher::draw() {
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clearSurface();
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writeString(0, 1, STRING["maps.map40.archer"]);
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}
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bool LordArcher::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
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MM1::Maps::Map40 &map = *static_cast<MM1::Maps::Map40 *>(g_maps->_currentMap);
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close();
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if (msg.keycode == Common::KEYCODE_y) {
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map.archerSubmit();
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} else {
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map.archerResist();
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}
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}
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return true;
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}
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} // namespace Interactions
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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