167 lines
3.8 KiB
C++
167 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
#include "mm/mm1/views/game_messages.h"
|
|
#include "mm/mm1/globals.h"
|
|
#include "mm/mm1/sound.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace Views {
|
|
|
|
GameMessages::GameMessages(UIElement *owner) :
|
|
TextView("GameMessages", owner) {
|
|
_bounds = getLineBounds(21, 24);
|
|
}
|
|
|
|
bool GameMessages::msgUnfocus(const UnfocusMessage &msg) {
|
|
clearSurface();
|
|
return true;
|
|
}
|
|
|
|
void GameMessages::draw() {
|
|
clearSurface();
|
|
|
|
if (!_lines.empty()) {
|
|
if (_lines[0].y == -1) {
|
|
// No co-ordinates provided, just display
|
|
for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
|
|
writeString(0, i, _lines[i]._text);
|
|
} else {
|
|
// Write text at suggested co-ordinates
|
|
for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
|
|
writeString(_lines[i].x, _lines[i].y, _lines[i]._text);
|
|
}
|
|
|
|
_lines.clear();
|
|
}
|
|
}
|
|
|
|
bool GameMessages::msgInfo(const InfoMessage &msg) {
|
|
if (msg._callback || msg._keyCallback ||
|
|
g_globals->_party.isPartyDead()) {
|
|
addView(this);
|
|
}
|
|
|
|
_lines = msg._lines;
|
|
_callback = msg._callback;
|
|
_nCallback = msg._nCallback;
|
|
_keyCallback = msg._keyCallback;
|
|
|
|
if (msg._largeMessage)
|
|
_bounds = getLineBounds(17, 24);
|
|
else
|
|
_bounds = getLineBounds(21, 24);
|
|
|
|
if (msg._sound)
|
|
Sound::sound(SOUND_2);
|
|
|
|
redraw();
|
|
|
|
if (msg._delaySeconds)
|
|
delaySeconds(msg._delaySeconds);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameMessages::msgKeypress(const KeypressMessage &msg) {
|
|
if (g_globals->_party.isPartyDead()) {
|
|
// Party is dead, so now that players have read whatever
|
|
// message was displayed, switch to the Dead screen
|
|
g_events->clearViews();
|
|
addView("Dead");
|
|
|
|
} else if (g_events->focusedView()) {
|
|
if (endDelay())
|
|
return true;
|
|
|
|
if (_keyCallback) {
|
|
_keyCallback(msg);
|
|
} else if (msg.keycode == Common::KEYCODE_n) {
|
|
close();
|
|
if (_nCallback)
|
|
_nCallback();
|
|
} else if (msg.keycode == Common::KEYCODE_y) {
|
|
close();
|
|
_callback();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GameMessages::msgAction(const ActionMessage &msg) {
|
|
auto focusedView = g_events->focusedView();
|
|
|
|
if (g_globals->_party.isPartyDead()) {
|
|
// Party is dead, so now that players have read whatever
|
|
// message was displayed, switch to the Dead screen
|
|
g_events->clearViews();
|
|
addView("Dead");
|
|
|
|
} else if (focusedView == this) {
|
|
if (endDelay())
|
|
return true;
|
|
|
|
switch (msg._action) {
|
|
case KEYBIND_ESCAPE:
|
|
if (_keyCallback) {
|
|
_keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE));
|
|
} else {
|
|
close();
|
|
if (_nCallback)
|
|
_nCallback();
|
|
}
|
|
return true;
|
|
case KEYBIND_SELECT:
|
|
if (_keyCallback) {
|
|
_keyCallback(Common::KeyState(Common::KEYCODE_RETURN));
|
|
} else if (_callback) {
|
|
close();
|
|
_callback();
|
|
}
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (msg._action == KEYBIND_SELECT) {
|
|
clearSurface();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void GameMessages::timeout() {
|
|
if (_callback) {
|
|
// _ynCallback is also used for timeout callbacks
|
|
close();
|
|
_callback();
|
|
}
|
|
}
|
|
|
|
} // namespace Views
|
|
} // namespace MM1
|
|
} // namespace MM
|