/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/util.h" #include "mm/mm1/views/game_messages.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { GameMessages::GameMessages(UIElement *owner) : TextView("GameMessages", owner) { _bounds = getLineBounds(21, 24); } bool GameMessages::msgUnfocus(const UnfocusMessage &msg) { clearSurface(); return true; } void GameMessages::draw() { clearSurface(); if (!_lines.empty()) { if (_lines[0].y == -1) { // No co-ordinates provided, just display for (uint i = 0; i < MIN(_lines.size(), 4U); ++i) writeString(0, i, _lines[i]._text); } else { // Write text at suggested co-ordinates for (uint i = 0; i < MIN(_lines.size(), 4U); ++i) writeString(_lines[i].x, _lines[i].y, _lines[i]._text); } _lines.clear(); } } bool GameMessages::msgInfo(const InfoMessage &msg) { if (msg._callback || msg._keyCallback || g_globals->_party.isPartyDead()) { addView(this); } _lines = msg._lines; _callback = msg._callback; _nCallback = msg._nCallback; _keyCallback = msg._keyCallback; if (msg._largeMessage) _bounds = getLineBounds(17, 24); else _bounds = getLineBounds(21, 24); if (msg._sound) Sound::sound(SOUND_2); redraw(); if (msg._delaySeconds) delaySeconds(msg._delaySeconds); return true; } bool GameMessages::msgKeypress(const KeypressMessage &msg) { if (g_globals->_party.isPartyDead()) { // Party is dead, so now that players have read whatever // message was displayed, switch to the Dead screen g_events->clearViews(); addView("Dead"); } else if (g_events->focusedView()) { if (endDelay()) return true; if (_keyCallback) { _keyCallback(msg); } else if (msg.keycode == Common::KEYCODE_n) { close(); if (_nCallback) _nCallback(); } else if (msg.keycode == Common::KEYCODE_y) { close(); _callback(); } return true; } return false; } bool GameMessages::msgAction(const ActionMessage &msg) { auto focusedView = g_events->focusedView(); if (g_globals->_party.isPartyDead()) { // Party is dead, so now that players have read whatever // message was displayed, switch to the Dead screen g_events->clearViews(); addView("Dead"); } else if (focusedView == this) { if (endDelay()) return true; switch (msg._action) { case KEYBIND_ESCAPE: if (_keyCallback) { _keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE)); } else { close(); if (_nCallback) _nCallback(); } return true; case KEYBIND_SELECT: if (_keyCallback) { _keyCallback(Common::KeyState(Common::KEYCODE_RETURN)); } else if (_callback) { close(); _callback(); } return true; default: break; } } else if (msg._action == KEYBIND_SELECT) { clearSurface(); return true; } return false; } void GameMessages::timeout() { if (_callback) { // _ynCallback is also used for timeout callbacks close(); _callback(); } } } // namespace Views } // namespace MM1 } // namespace MM