Files
scummvm-cursorfix/engines/mm/mm1/views/character_info.cpp
2026-02-02 04:50:13 +01:00

445 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/character_info.h"
#include "mm/mm1/views/combat.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
void CharacterInfo::draw() {
assert(g_globals->_currCharacter);
CharacterBase::draw();
MetaEngine::setKeybindingMode(
_state == DISPLAY || _state == TRADE_WITH ?
KeybindingMode::KBMODE_PARTY_MENUS :
KeybindingMode::KBMODE_MENUS
);
switch (_state) {
case DISPLAY:
writeString(0, 21, STRING["dialogs.character.legend1"]);
writeString(0, 22, STRING["dialogs.character.legend2"]);
writeString(0, 23, STRING["dialogs.character.legend3"]);
writeString(0, 24, STRING["dialogs.character.legend4"]);
break;
case DISCARD:
writeString(0, 20, STRING["dialogs.character.discard"]);
escToGoBack(0);
break;
case EQUIP:
writeString(0, 20, STRING["dialogs.character.equip"]);
escToGoBack(0);
break;
case REMOVE:
writeString(0, 20, STRING["dialogs.character.remove"]);
escToGoBack(0);
break;
case SHARE:
writeString(8, 20, STRING["dialogs.character.share_all"]);
drawGemsGoldFood();
break;
case TRADE_WITH:
// Print party
clearLines(13, 24);
for (uint i = 0; i < g_globals->_party.size(); ++i) {
const Character &c = g_globals->_party[i];
_textPos.x = (i % 2) == 0 ? 1 : 22;
_textPos.y = 15 + (i / 2);
writeChar(c._condition ? '*' : ' ');
writeChar('1' + i);
writeString(") ");
writeString(c._name);
}
writeString(10, 20, Common::String::format(
STRING["dialogs.character.trade_with"].c_str(),
(int)g_globals->_party.size()
));
break;
case TRADE_KIND:
writeString(6, 20, STRING["dialogs.character.trade_which"]);
drawGemsGoldFood();
writeString(20, 23, STRING["dialogs.character.item"]);
escToGoBack(0);
break;
case TRADE_ITEM:
writeString(10, 20, STRING["dialogs.character.which"]);
escToGoBack(0);
break;
case USE:
g_globals->_combatEffectCtr = 0;
g_globals->_nonCombatEffectCtr = 0;
writeString(7, 20, STRING["dialogs.character.use_what"]);
escToGoBack(0);
break;
default:
break;
}
}
void CharacterInfo::timeout() {
switch (_state) {
case USE:
if (g_events->isInCombat()) {
close();
} else {
_state = DISPLAY;
redraw();
}
break;
default:
return CharacterBase::timeout();
}
}
bool CharacterInfo::msgFocus(const FocusMessage &msg) {
CharacterBase::msgFocus(msg);
_state = DISPLAY;
return true;
}
bool CharacterInfo::msgKeypress(const KeypressMessage &msg) {
switch (_state) {
case DISPLAY:
switch (msg.keycode) {
case Common::KEYCODE_c:
send("CastSpell", GameMessage("SPELL", 0));
break;
case Common::KEYCODE_d:
if (!g_globals->_currCharacter->_backpack.empty())
_state = DISCARD;
redraw();
break;
case Common::KEYCODE_e:
if (!g_globals->_currCharacter->_backpack.empty())
_state = EQUIP;
redraw();
break;
case Common::KEYCODE_g:
g_globals->_currCharacter->gatherGold();
redraw();
break;
case Common::KEYCODE_q:
replaceView("QuickRef");
break;
case Common::KEYCODE_r:
if (!g_globals->_currCharacter->_equipped.empty())
_state = REMOVE;
redraw();
break;
case Common::KEYCODE_s:
_state = SHARE;
redraw();
break;
case Common::KEYCODE_t:
_state = TRADE_WITH;
redraw();
break;
case Common::KEYCODE_u:
_state = USE;
redraw();
break;
default:
break;
}
break;
case DISCARD:
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode <= Common::KEYCODE_f)
discardItem(msg.keycode - Common::KEYCODE_a);
redraw();
break;
case EQUIP:
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode <= Common::KEYCODE_f)
equipItem(msg.keycode - Common::KEYCODE_a);
redraw();
break;
case REMOVE:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_6)
removeItem(msg.keycode - Common::KEYCODE_1);
redraw();
break;
case SHARE:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_3) {
Party::share((TransferKind)(msg.keycode - Common::KEYCODE_0));
_state = DISPLAY;
redraw();
break;
}
break;
case TRADE_KIND:
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_3) {
_tradeKind = (TransferKind)(msg.keycode - Common::KEYCODE_0);
tradeHowMuch();
} else if (msg.keycode == Common::KEYCODE_4) {
if (g_globals->_party[_tradeWith]._backpack.full()) {
writeString(14, 21, STRING["dialogs.character.full"]);
Sound::sound(SOUND_2);
_state = DISPLAY;
delaySeconds(3);
} else {
_state = TRADE_ITEM;
redraw();
}
}
break;
case TRADE_ITEM:
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode <= Common::KEYCODE_f) {
switch (g_globals->_currCharacter->trade(_tradeWith,
msg.keycode - Common::KEYCODE_a)) {
case Character::TRADE_FULL:
writeString(14, 21, STRING["dialogs.character.full"]);
_state = DISPLAY;
delaySeconds(3);
break;
case Character::TRADE_SUCCESS:
_state = DISPLAY;
redraw();
break;
default:
// Do nothing, no item at selected index
break;
}
}
break;
case USE: {
Character &c = *g_globals->_currCharacter;
Inventory *inv;
Inventory::Entry *invEntry;
if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_6 &&
(msg.keycode - Common::KEYCODE_1) < (int)c._equipped.size()) {
inv = &c._equipped;
invEntry = &c._equipped[msg.keycode - Common::KEYCODE_1];
} else if (msg.keycode >= Common::KEYCODE_a && msg.keycode <= Common::KEYCODE_f &&
(msg.keycode - Common::KEYCODE_a) < (int)c._backpack.size()) {
inv = &c._backpack;
invEntry = &c._backpack[msg.keycode - Common::KEYCODE_a];
} else {
break;
}
if (g_events->isInCombat())
combatUseItem(*inv, *invEntry, msg.keycode >= Common::KEYCODE_a);
else
nonCombatUseItem(*inv, *invEntry, msg.keycode >= Common::KEYCODE_a);
break;
}
default:
break;
}
return true;
}
bool CharacterInfo::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
if (_state != DISPLAY) {
redraw();
} else {
close();
}
_state = DISPLAY;
return true;
case KEYBIND_VIEW_PARTY1:
case KEYBIND_VIEW_PARTY2:
case KEYBIND_VIEW_PARTY3:
case KEYBIND_VIEW_PARTY4:
case KEYBIND_VIEW_PARTY5:
case KEYBIND_VIEW_PARTY6:
if (_state == DISPLAY) {
g_globals->_currCharacter = &g_globals->_party[
msg._action - KEYBIND_VIEW_PARTY1];
redraw();
} else if (_state == TRADE_WITH) {
_state = TRADE_KIND;
_tradeWith = msg._action - KEYBIND_VIEW_PARTY1;
redraw();
}
return true;
default:
break;
}
return false;
}
bool CharacterInfo::msgGame(const GameMessage &msg) {
if (msg._name == "USE") {
addView();
_state = USE;
redraw();
return true;
}
return false;
}
void CharacterInfo::discardItem(uint index) {
Inventory &inv = g_globals->_currCharacter->_backpack;
if (index < inv.size())
inv.removeAt(index);
_state = DISPLAY;
}
void CharacterInfo::equipItem(uint index) {
Common::String errMsg;
_state = DISPLAY;
if (!EquipRemove::equipItem(index, _textPos, errMsg)) {
clearLines(20, 24);
_textPos.y = 21;
writeString(errMsg);
Sound::sound(SOUND_2);
delaySeconds(3);
}
}
void CharacterInfo::removeItem(uint index) {
Common::String errMsg;
_state = DISPLAY;
if (!EquipRemove::removeItem(index, _textPos, errMsg)) {
clearLines(20, 24);
_textPos.y = 21;
writeString(errMsg);
Sound::sound(SOUND_2);
delaySeconds(3);
}
}
void CharacterInfo::drawGemsGoldFood() {
writeString(20, 20, STRING["dialogs.character.gems"]);
writeString(20, 21, STRING["dialogs.character.gold"]);
writeString(20, 22, STRING["dialogs.character.food"]);
}
void CharacterInfo::howMuchAborted() {
_state = TRADE_WITH;
redraw();
}
void CharacterInfo::howMuchEntered(uint amount) {
Character &src = *g_globals->_currCharacter;
Character &dest = g_globals->_party[_tradeWith];
switch (_tradeKind) {
case TK_GEMS:
if (amount > src._gems || ((int)dest._gems + amount) > 0xffff) {
Sound::sound(SOUND_2);
} else {
src._gems -= amount;
dest._gems += amount;
}
break;
case TK_GOLD:
if (amount > src._gold || (dest._gold + amount) > 0xffffff) {
Sound::sound(SOUND_2);
} else {
src._gold -= amount;
dest._gold += amount;
}
break;
case TK_FOOD:
if (amount > src._food || (dest._food + amount) > 40) {
Sound::sound(SOUND_2);
} else {
src._food -= amount;
dest._food += amount;
}
break;
default:
break;
}
_state = DISPLAY;
redraw();
}
void CharacterInfo::abortFunc() {
CharacterInfo *view = (CharacterInfo *)g_events->focusedView();
view->howMuchAborted();
}
void CharacterInfo::enterFunc(const Common::String &text) {
CharacterInfo *view = (CharacterInfo *)g_events->focusedView();
view->howMuchEntered(atoi(text.c_str()));
}
void CharacterInfo::tradeHowMuch() {
clearLines(20, 24);
escToGoBack(0);
writeString(10, 20, STRING["dialogs.character.how_much"]);
_textEntry.display(20, 20, 5, true, abortFunc, enterFunc);
}
void CharacterInfo::combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) {
Common::String msg = Game::UseItem::combatUseItem(inv, invEntry, isEquipped);
clearLines(20, 24);
writeString(8, 21, msg);
delaySeconds(3);
}
void CharacterInfo::nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) {
Common::String msg = Game::UseItem::nonCombatUseItem(inv, invEntry, isEquipped);
clearLines(20, 24);
writeString(8, 21, msg);
delaySeconds(3);
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM