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2026-02-02 04:50:13 +01:00

229 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map03.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
static const byte MONSTER_ID1[8] = { 5, 10, 12, 2, 11, 16, 6, 12 };
static const byte MONSTER_ID2[8] = { 2, 7, 7, 7, 5, 4, 3, 8 };
void Map03::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 29; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[80 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map03::special00() {
inn();
}
void Map03::special01() {
bool hasCourier = false;
for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0;
}
bool hasScroll = false;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (c.hasItem(VELLUM_SCROLL_ID)) {
hasScroll = true;
c._gold += 1500;
}
}
if (hasCourier && hasScroll) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
c._exp += 2500;
int idx = c._equipped.indexOf(VELLUM_SCROLL_ID);
if (idx != -1)
c._equipped.removeAt(idx);
idx = c._backpack.indexOf(VELLUM_SCROLL_ID);
if (idx != -1)
c._backpack.removeAt(idx);
}
InfoMessage info1(
0, 0, STRING["maps.map03.telgoran1"],
0, 1, STRING["maps.map03.telgoran2"],
[](const Common::KeyState &) {
InfoMessage info2(
0, 1, STRING["maps.map03.telgoran3"],
[](const Common::KeyState &) {
g_events->close();
}
);
info2._largeMessage = true;
g_events->send(info2);
}
);
info1._largeMessage = true;
g_events->send(info1);
} else {
send(InfoMessage(
0, 0, STRING["maps.map03.telgoran1"],
0, 1, STRING["maps.map03.telgoran4"]
));
}
none160();
}
void Map03::special02() {
blacksmith();
}
void Map03::special03() {
market();
}
void Map03::special04() {
visitedExit();
send(SoundMessage(
STRING["maps.passage_outside1"],
[]() {
g_maps->_mapPos = Common::Point(9, 11);
g_maps->changeMap(0x112, 2);
}
));
}
void Map03::special05() {
tavern();
}
void Map03::special06() {
temple();
}
void Map03::special07() {
training();
}
void Map03::special08() {
g_globals->_treasure._container = GOLD_CHEST;
g_globals->_treasure._items[2] = 200;
g_globals->_treasure.setGems(200);
g_events->addAction(KEYBIND_SEARCH);
}
void Map03::special09() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_down"],
[]() {
g_maps->_mapPos = Common::Point(14, 0);
g_maps->changeMap(5, 1);
}
));
}
void Map03::special10() {
showSign(STRING["maps.map03.market"]);
}
void Map03::special11() {
showSign(STRING["maps.map03.blacksmith"]);
}
void Map03::special12() {
showSign(STRING["maps.map03.inn"]);
}
void Map03::special13() {
_data[0x1d] = 80;
_data[0x2e] = 3;
_data[0x2f] = 3;
}
void Map03::special14() {
_data[0x1d] = 150;
_data[0x2e] = 2;
_data[0x2f] = 2;
}
void Map03::special15() {
assert(g_maps->_mapPos.x < 8);
g_maps->clearSpecial();
int monsterCount = (g_maps->_mapPos.x < 3) ? 1 :
getRandomNumber(8);
Game::Encounter &enc = g_globals->_encounters;
enc._levelIndex = 80;
enc._manual = true;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(MONSTER_ID1[i], MONSTER_ID2[i]);
enc.execute();
}
void Map03::special18() {
showSign(STRING["maps.map03.temple"]);
}
void Map03::special20() {
showSign(STRING["maps.map03.tavern"]);
}
void Map03::special21() {
showSign(STRING["maps.map03.training"]);
}
void Map03::special27() {
showSign(STRING["maps.map03.forbidden_crypt"]);
}
void Map03::special28() {
showSign(STRING["maps.map03.eternal_rest"]);
}
} // namespace Maps
} // namespace MM1
} // namespace MM