/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map03.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { static const byte MONSTER_ID1[8] = { 5, 10, 12, 2, 11, 16, 6, 12 }; static const byte MONSTER_ID2[8] = { 2, 7, 7, 7, 5, 4, 3, 8 }; void Map03::special() { // Scan for special actions on the map cell for (uint i = 0; i < 29; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[80 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map03::special00() { inn(); } void Map03::special01() { bool hasCourier = false; for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) { hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0; } bool hasScroll = false; for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if (c.hasItem(VELLUM_SCROLL_ID)) { hasScroll = true; c._gold += 1500; } } if (hasCourier && hasScroll) { for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; g_globals->_currCharacter = &c; c._exp += 2500; int idx = c._equipped.indexOf(VELLUM_SCROLL_ID); if (idx != -1) c._equipped.removeAt(idx); idx = c._backpack.indexOf(VELLUM_SCROLL_ID); if (idx != -1) c._backpack.removeAt(idx); } InfoMessage info1( 0, 0, STRING["maps.map03.telgoran1"], 0, 1, STRING["maps.map03.telgoran2"], [](const Common::KeyState &) { InfoMessage info2( 0, 1, STRING["maps.map03.telgoran3"], [](const Common::KeyState &) { g_events->close(); } ); info2._largeMessage = true; g_events->send(info2); } ); info1._largeMessage = true; g_events->send(info1); } else { send(InfoMessage( 0, 0, STRING["maps.map03.telgoran1"], 0, 1, STRING["maps.map03.telgoran4"] )); } none160(); } void Map03::special02() { blacksmith(); } void Map03::special03() { market(); } void Map03::special04() { visitedExit(); send(SoundMessage( STRING["maps.passage_outside1"], []() { g_maps->_mapPos = Common::Point(9, 11); g_maps->changeMap(0x112, 2); } )); } void Map03::special05() { tavern(); } void Map03::special06() { temple(); } void Map03::special07() { training(); } void Map03::special08() { g_globals->_treasure._container = GOLD_CHEST; g_globals->_treasure._items[2] = 200; g_globals->_treasure.setGems(200); g_events->addAction(KEYBIND_SEARCH); } void Map03::special09() { visitedExit(); send(SoundMessage( STRING["maps.stairs_down"], []() { g_maps->_mapPos = Common::Point(14, 0); g_maps->changeMap(5, 1); } )); } void Map03::special10() { showSign(STRING["maps.map03.market"]); } void Map03::special11() { showSign(STRING["maps.map03.blacksmith"]); } void Map03::special12() { showSign(STRING["maps.map03.inn"]); } void Map03::special13() { _data[0x1d] = 80; _data[0x2e] = 3; _data[0x2f] = 3; } void Map03::special14() { _data[0x1d] = 150; _data[0x2e] = 2; _data[0x2f] = 2; } void Map03::special15() { assert(g_maps->_mapPos.x < 8); g_maps->clearSpecial(); int monsterCount = (g_maps->_mapPos.x < 3) ? 1 : getRandomNumber(8); Game::Encounter &enc = g_globals->_encounters; enc._levelIndex = 80; enc._manual = true; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(MONSTER_ID1[i], MONSTER_ID2[i]); enc.execute(); } void Map03::special18() { showSign(STRING["maps.map03.temple"]); } void Map03::special20() { showSign(STRING["maps.map03.tavern"]); } void Map03::special21() { showSign(STRING["maps.map03.training"]); } void Map03::special27() { showSign(STRING["maps.map03.forbidden_crypt"]); } void Map03::special28() { showSign(STRING["maps.map03.eternal_rest"]); } } // namespace Maps } // namespace MM1 } // namespace MM