70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "image/bmp.h"
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#include "image/png.h"
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#include "mm/mm1/gfx/symbols.h"
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namespace MM {
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namespace MM1 {
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namespace Gfx {
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void Symbols::load() {
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Common::File f;
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if (!f.open("symbols.bin"))
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error("Could not load symbols.bin");
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for (uint i = 0; i < MAX_SYMBOLS; ++i) {
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const Common::String fname1 = Common::String::format("gfx//symbols.bin//image%.2d.bmp", i);
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const Common::String fname2 = Common::String::format("gfx//symbols.bin//image%.2d.bmp", i);
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Common::File fOverride1, fOverride2;
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Image::BitmapDecoder bmpDecoder;
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Image::PNGDecoder pngDecoder;
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if (fOverride1.open(fname1.c_str()) && bmpDecoder.loadStream(fOverride1)) {
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// Load the bitmap
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_data[i].copyFrom(*bmpDecoder.getSurface());
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f.skip(SYMBOL_WIDTH * SYMBOL_HEIGHT);
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} else if (fOverride2.open(fname2.c_str()) && pngDecoder.loadStream(fOverride2)) {
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// Load the png
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_data[i].copyFrom(*pngDecoder.getSurface());
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f.skip(SYMBOL_WIDTH * SYMBOL_HEIGHT);
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} else {
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// Fall back on the default
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_data[i].create(SYMBOL_WIDTH, SYMBOL_HEIGHT);
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f.read((byte *)_data[i].getPixels(), SYMBOL_WIDTH * SYMBOL_HEIGHT);
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}
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}
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f.close();
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}
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void Symbols::draw(Graphics::ManagedSurface &dest, const Common::Point &destPos, int symbolNum) {
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assert(symbolNum < MAX_SYMBOLS);
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dest.blitFrom(_data[symbolNum], destPos);
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}
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} // namespace Gfx
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} // namespace MM1
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} // namespace MM
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