/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "image/bmp.h" #include "image/png.h" #include "mm/mm1/gfx/symbols.h" namespace MM { namespace MM1 { namespace Gfx { void Symbols::load() { Common::File f; if (!f.open("symbols.bin")) error("Could not load symbols.bin"); for (uint i = 0; i < MAX_SYMBOLS; ++i) { const Common::String fname1 = Common::String::format("gfx//symbols.bin//image%.2d.bmp", i); const Common::String fname2 = Common::String::format("gfx//symbols.bin//image%.2d.bmp", i); Common::File fOverride1, fOverride2; Image::BitmapDecoder bmpDecoder; Image::PNGDecoder pngDecoder; if (fOverride1.open(fname1.c_str()) && bmpDecoder.loadStream(fOverride1)) { // Load the bitmap _data[i].copyFrom(*bmpDecoder.getSurface()); f.skip(SYMBOL_WIDTH * SYMBOL_HEIGHT); } else if (fOverride2.open(fname2.c_str()) && pngDecoder.loadStream(fOverride2)) { // Load the png _data[i].copyFrom(*pngDecoder.getSurface()); f.skip(SYMBOL_WIDTH * SYMBOL_HEIGHT); } else { // Fall back on the default _data[i].create(SYMBOL_WIDTH, SYMBOL_HEIGHT); f.read((byte *)_data[i].getPixels(), SYMBOL_WIDTH * SYMBOL_HEIGHT); } } f.close(); } void Symbols::draw(Graphics::ManagedSurface &dest, const Common::Point &destPos, int symbolNum) { assert(symbolNum < MAX_SYMBOLS); dest.blitFrom(_data[symbolNum], destPos); } } // namespace Gfx } // namespace MM1 } // namespace MM