48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/shared/utils/bitmap_font.h"
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namespace MM {
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namespace MM1 {
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namespace Gfx {
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/**
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* The Might and Magic 1 font only has uppercase. So we
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* override the base BitmapFont class to uppercase characters
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*/
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class BitmapFont : public ::MM::BitmapFont {
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public:
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void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override {
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chr = (chr & 0x80) | toupper(chr & 0x7f);
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MM::BitmapFont::drawChar(dst, chr, x, y, color);
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}
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void drawChar(Graphics::ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const override {
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chr = (chr & 0x80) | toupper(chr & 0x7f);
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MM::BitmapFont::drawChar(dst, chr, x, y, color);
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}
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};
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} // namespace Gfx
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} // namespace MM1
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} // namespace MM
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