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scummvm-cursorfix/engines/mm/mm1/game/monster_touch.h
2026-02-02 04:50:13 +01:00

77 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GAME_MONSTER_TOUCH_H
#define MM1_GAME_MONSTER_TOUCH_H
#include "mm/mm1/game/spells_monsters.h"
namespace MM {
namespace MM1 {
namespace Game {
class MonsterTouch;
typedef bool (MonsterTouch::*MonsterTouchAction)(Common::String &line);
class MonsterTouch : public SpellsMonsters {
private:
static const MonsterTouchAction ACTIONS[25];
bool canPerform(int level) const;
private:
bool action00(Common::String &line);
bool action01(Common::String &line);
bool action02(Common::String &line);
bool action03(Common::String &line);
bool action04(Common::String &line);
bool action05(Common::String &line);
bool action06(Common::String &line);
bool action07(Common::String &line);
bool action08(Common::String &line);
bool action09(Common::String &line);
bool action10(Common::String &line);
bool action11(Common::String &line);
bool action12(Common::String &line);
bool action13(Common::String &line);
bool action14(Common::String &line);
bool action15(Common::String &line);
bool action16(Common::String &line);
bool action17(Common::String &line);
bool action18(Common::String &line);
bool action19(Common::String &line);
bool action20(Common::String &line);
bool action21(Common::String &line);
bool action22(Common::String &line);
bool action23(Common::String &line);
bool action24(Common::String &line);
public:
virtual ~MonsterTouch() {}
bool monsterTouch(uint index, Common::String &line);
};
} // namespace Game
} // namespace MM1
} // namespace MM
#endif