/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GAME_MONSTER_TOUCH_H #define MM1_GAME_MONSTER_TOUCH_H #include "mm/mm1/game/spells_monsters.h" namespace MM { namespace MM1 { namespace Game { class MonsterTouch; typedef bool (MonsterTouch::*MonsterTouchAction)(Common::String &line); class MonsterTouch : public SpellsMonsters { private: static const MonsterTouchAction ACTIONS[25]; bool canPerform(int level) const; private: bool action00(Common::String &line); bool action01(Common::String &line); bool action02(Common::String &line); bool action03(Common::String &line); bool action04(Common::String &line); bool action05(Common::String &line); bool action06(Common::String &line); bool action07(Common::String &line); bool action08(Common::String &line); bool action09(Common::String &line); bool action10(Common::String &line); bool action11(Common::String &line); bool action12(Common::String &line); bool action13(Common::String &line); bool action14(Common::String &line); bool action15(Common::String &line); bool action16(Common::String &line); bool action17(Common::String &line); bool action18(Common::String &line); bool action19(Common::String &line); bool action20(Common::String &line); bool action21(Common::String &line); bool action22(Common::String &line); bool action23(Common::String &line); bool action24(Common::String &line); public: virtual ~MonsterTouch() {} bool monsterTouch(uint index, Common::String &line); }; } // namespace Game } // namespace MM1 } // namespace MM #endif